2K, in partnership with the breakout filmmakers at Story Developing,
today announced The
Art of the Game, a new feature-length documentary film from the
co-producer of Muscle
Shoals – a 2013 Sundance Film Festival selection. The Art of
the Game documents a cultural shift in the entertainment people
enjoy by following a group
of students at the Academy of Art University in San Francisco, as
they compete for a job in the increasingly influential video game
industry. Through a series of interwoven stories, the film explores the
passion, creativity, and change taking place in interactive
entertainment, and its often misunderstood artistic culture.
Brad cleans up a scene in his storyboard, 'Loose Cannon Claptrap,' as part of the Academy of Art University's 'Borderlands Cooperative' animation project. Through this project Brad has a chance to intern at 2K and find a job in the interactive entertainment industry. (photo: Business Wire)
“The financial success of interactive entertainment in recent years has
propelled the medium past film in the eyes of Wall Street, yet too often
games are still treated as time-wasting toys,” said Matthew Davis
Walker, director of The Art of the Game. “People overlook
that games have tremendous impact on how we learn, communicate ideas,
and convey empathy, and they do it in ways we’ve previously never
imagined possible.”
“Today, interactive entertainment is the most compelling and dynamic
medium to enable expressive creativity and artistic vision as has been
recognized by The Smithsonian and The Museum of The Moving Image,” said
Michael D. Gallagher, president and CEO of ESA, the trade association
that represents the U.S. video game industry. “This film provides
remarkable insight into the innovation and passion that is driving the
continued evolution of our industry. Companies such as 2K, as well as
almost 400 universities around our nation that are currently offering
courses and degrees in game design, are nurturing our future creative
leaders by providing a strong foundation and the opportunity to enjoy a
career of captivating audiences throughout the world with their art.”
“The interactive entertainment industry is full of creative and
passionate people whose work touches millions of people worldwide,”
added Matt Gorman, vice president of marketing at 2K. “When 2K partnered
with the Academy of Art University last
year we saw just how much talent the students have, and it inspired
us to share their passion and creativity with the world through this
documentary.”
The Art of the Game will be available for free on Machinima’s
Main YouTube Channel, and the film’s official Facebook
page starting May 12, 2014. Prior to that, the film can be seen in
the following ways:
-
May 8 – Premieres live on Machinima’s Twitch Channel (twitch.tv/machinima)
at 1 p.m. and 6 p.m. PDT;
-
May 9-11 – Xbox Live via Machinima’s app on Xbox One and Xbox 360
dashboards.
The Art of the Game was executively produced by 2K, and
directed by Matthew Davis Walker of Story Developing who co-produced
Muscle Shoals, a 2013 Sundance Film Festival selection. Watch the
official trailer for the film at https://www.youtube.com/watch?v=PLOM1bZrrdw,
and visit the official Facebook page, facebook.com/artofthegamefilm
for more information, behind-the-scenes looks at the film, and direct
access to the filmmakers and Academy of Art University students featured
in the film.
About Story Developing
Story Developing was born in 2011 by advertising Account Planner Ryan
Lynch and Filmmaker Matthew Davis Walker who joined forces because of
their belief in the power of a great story. The company is dedicated to
helping “interesting brands tell interesting stories,” and has worked
with lifestyle and technology brands including Lytro, the revolutionary
camera company, Thuuz Sports, and 2K. Story Developing is based in San
Francisco, California and Brooklyn, New York. For press inquiries,
please contact ryan@storydeveloping.com.
Business inquiries can be directed to ally@storydeveloping.com.
For more information, please visit storydeveloping.com.
About Academy of Art University
Academy of Art University, the largest private university of art and
design in the United States, is educating students for the art and
design jobs of the 21st Century. Established in 1929,
the Academy is an output-based higher education model that provides open
admissions to all students, but imposes a rigorous curriculum that
requires the students to produce a portfolio of work that demonstrates a
mastery of their field in order to graduate. Students are taught by a
faculty of professionals from the existing marketplace, both online and
on campus in San Francisco, who provide them with an understanding of
what it takes to succeed in today’s business environment. The Academy’s
hands-on curriculum produces graduates that possess great artistic and
design skills – and equally as important, the ability to put those
talents to work immediately after graduation. As a result, Academy
graduates are ready to compete for and win the jobs of the 21st
Century in the fields of Acting, Advertising, Animation & Visual
Effects, Architecture, Art Education, Art History, Fashion, Fashion
Journalism, Fashion Styling, Fine Art, Game Design, Graphic Design,
Illustration, Industrial Design, Interior Architecture & Design, Jewelry
& Metal Arts, Landscape Architecture, Motion Pictures & Television,
Multimedia Communications, Music Production & Sound Design for Visual
Media, Photography, Visual Development, Web Design & New Media and Art
Teaching Credential. Academy of Art University is accredited by WASC,
NASAD, Council for Interior Design Accreditation (CIDA) (BFA/MFA-IAD),
and NAAB (B-ARCH*, M-ARCH), California Commission on Teacher
Credentialing (CTC). *B-ARCH program in candidacy status. Visit www.academyart.edu
for more information.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy
Games and 2K China. 2K’s stable of high quality titles includes the
critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the
beloved Sid Meier’s Civilization series, the popular WWE 2K franchise
and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more information,
please visit www.2K.com.
*According to 2008 - 2014 Metacritic.com
and The NPD Group estimates of U.S. retail video game sales through
March 2014.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer and publisher of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems, handheld gaming systems and
personal computers, including smartphones and tablets, and are delivered
through physical retail, digital download, online platforms and cloud
streaming services. The Company’s common stock is publicly traded on
NASDAQ under the symbol TTWO. For more corporate and product information
please visit our website at http://www.take2games.com.
About Machinima
Machinima is the leading video entertainment network for young males and
video gamers around the world. One of the top entertainment networks on
YouTube, Machinima delivers more than 2 billion video views per month
and reaches more than 170 million viewers monthly. The network features
scripted series, original content, weekly and daily shows, official
publisher content, and gameplay videos, all aimed at the coveted 18-34
year-old male demographic. The company is headquartered in Los Angeles,
California and backed by MK Capital, Redpoint Ventures, Warner Bros.
Entertainment Inc. and Google Capital.
For more information, please visit www.Machinima.com
and YouTube.com/Machinima.
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