2K and Gearbox Software announced today that Borderlands®: The
Pre-Sequel™, the next standalone game in the
wildly popular Borderlands franchise, will be available in
North America on October 14, 2014, and internationally on October 17,
2014, for the Xbox 360 games and entertainment system from Microsoft,
PlayStation®3 computer entertainment system and Windows PC. Currently in
co-development with Gearbox Software and 2K Australia, Borderlands:
The Pre-Sequel is set in between the award-winning Borderlands
and Borderlands 2, and brings low-gravity
shoot ‘n’ loot mayhem to Pandora’s moon for the first time.
Additionally, those who pre-order the game through participating
retailers will receive the Shock Drop Slaughter Pit bonus
content, which features intense zero-atmosphere combat against the
fiercest enemies Pandora’s moon has to offer, and rewards players with
unique in-game loot.
Borderlands: The Pre-Sequel offers gravity-bending
gameplay with oxygen-propelled jetpacks, as well as new weapons,
enemies, vehicles, and moon environments. Playing as four all-new
character classes with unique skill trees, gamers will contribute to the
rise of Handsome Jack and experience his origin story as he transforms
into the megalomaniacal tyrant fans loved to hate in Borderlands 2.
“The teams at Gearbox and 2K Australia have combined the best talent
from both studios to create a Borderlands experience that
we know fans are going to love,” said Christoph Hartmann,
president of 2K. “For those that haven’t played the critically acclaimed
franchise, there’s never been a better time to jump in than with Borderlands:
The Pre-Sequel.”
Borderlands: The Pre-Sequel continues the franchise’s
tradition of industry-leading co-op allowing friends to play together
locally via split-screen as well as online with drop-in-drop-out
capabilities. With co-op being as seamless as ever, Borderlands:
The Pre-Sequel remains accessible for gamers and their friends
to play alone or together in a variety of configurations.
“It’s incredibly exciting that an all-new Borderlands
experience is as close as this October,” added Randy Pitchford,
president of Gearbox Software. “If you’ve played any of the Borderlands
games or if you have a friend who hasn’t yet, the opportunity to blast
off as a new set of playable characters in a whole new campaign
experience, including shooting and looting on the moon, is just around
the corner.”
“We are huge fans of the Borderlands franchise and are
thrilled to have this opportunity to show what we can bring to the Borderlands
universe,” concluded Tony Lawrence, general manager of 2K
Australia. “We can’t wait for fans to play as Athena, Wilhelm, Nisha and
Claptrap and experience the new low-gravity gunplay with awesome new
guns to freeze and smash enemies, all in the name of Handsome Jack.”
Gamers who pre-order Borderlands: The Pre-Sequel will gain
access to the Shock Drop Slaughter Pit bonus content.
Taking place in an old Dahl facility on Pandora’s moon, players will
meet TR4-NU, who once was one of Dahl’s military recruiters until he
went crazy. TR4-NU is now hosting the Shock Drop Slaughter Pit
and giving awesome loot to those who succeed against the moon’s toughest
enemies. To pre-order Borderlands: The Pre-Sequel, please
visit http://borderlandsthegame.com/index.php/retail/borderlands-the-presequel.
Borderlands: The Pre-Sequel will be available on October
14, 2014 in North America and on October 17, 2014 internationally, for
Xbox 360, PS3™, and Windows PC. Borderlands: The Pre-Sequel
is not yet rated by the ESRB. Watch the first trailer for Borderlands:
The Pre-Sequel at https://www.youtube.com/watch?v=xe6oobNa_RA.
For more information, please visit the official
Borderlands web site, follow @borderlands
on twitter, become a fan of Borderlands on Facebook,
and subscribe to the new Borderlands channel on YouTube.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer and publisher of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems, handheld gaming systems and
personal computers, including smartphones and tablets, and are delivered
through physical retail, digital download, online platforms and cloud
streaming services. The Company’s common stock is publicly traded on
NASDAQ under the symbol TTWO. For more corporate and product information
please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy
Games and 2K China. 2K’s stable of high quality titles includes the
critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the
beloved Sid Meier’s Civilization series, the popular WWE 2K franchise
and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2K.com.
*According to 2008 - 2014 Metacritic.com
and The NPD Group estimates of U.S. retail video game sales
through April 2014.
About Gearbox Software
Gearbox Software is respected industry wide for award winning,
best-selling video games developed for all major video game
platforms. Founded in 1999 and headquartered near Dallas, TX, Gearbox
Software is well known for the creation, development and management of
its original blockbuster video game franchises including the critically
acclaimed, award winning Brothers in Arms franchise and the
record-breaking, genre-setting Borderlands franchise. In addition to
having developed video games in some of the world's greatest video game
brands, including Half-Life and Halo, Gearbox Software has also acquired
and produced content for powerful, landmark intellectual property
including Duke Nukem and Homeworld. Gearbox Software’s success has been
supported through many key and mutually beneficial business
relationships with the world's greatest video game platform and
publishing partners including Sony, Microsoft, Nintendo, Valve/Steam,
Apple and Take-Two/2K.
About 2K Australia
Founded in 2006 and based in Canberra, 2K Australia has played an
integral role in the development of 2K’s critically acclaimed BioShock
franchise – working closely on BioShock and BioShock Infinite, as well
as supporting the development of BioShock 2. 2K Australia is
currently co-developing the next installment in the Borderlands
franchise with Gearbox Software, Borderlands: The Pre-Sequel.
"PlayStation" is a registered trademark of Sony Computer Entertainment
Inc.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability to
maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's
Annual Report on Form 10-K for the fiscal year ended March 31, 2014, in
the section entitled "Risk Factors," and the Company's other periodic
filings with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
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