2K
today announced details of 2K Showcase, the story-driven
single-player campaign in WWE® 2K15, the forthcoming
release in the flagship WWE video game franchise. Through high quality
cinematics and historic WWE footage, players will intimately explore two
notable WWE rivalries: the bitter rivalry between Triple H® and Shawn
Michaels® from 2002 to 2004, as well as WWE 2K15 cover
Superstar John Cena® and CM Punk®’s spirited rivalry spanning 2011 to
2013.
CM Punk in 2K Showcase. (Photo: Business Wire)
“The moment Triple H ended his longtime friendship with ‘The Heartbreak
Kid’ by slamming him with a Pedigree was a defining moment in WWE
history,” said Chris Snyder, Vice President of Marketing at 2K. “No fan
can deny the fierce competition marking the notorious battles waged
between Cena and Punk. These two rivalries are firmly etched in WWE
history, and 2K Showcase enables fans to take part in
those memorable experiences.”
2K Showcase will tell the epic history of the two
rivalries through documentary-style video packages of classic WWE
footage, authentic WWE Superstar commentary and cinematic cut scenes. In
the 33 available matches across the rivalries, players will be tasked
with completing a set of bonus historical objectives that will unlock
new WWE Superstars, Championship titles and alternate attire that can be
used in all other WWE 2K15 game modes. With this
wealth of unlockable content, players can recreate current rivalries or
stage dream matchups between WWE Superstars of the past and present.
Additional 2K Showcase rivalries will be made available
via downloadable content following the game’s scheduled release on
October 28, 2014 in North America and October 31, 2014 internationally.
“Featuring two of the biggest rivalries in WWE history, including my
storied matches with Shawn Michaels, there’s no doubt fans will
experience the thrill first-hand through WWE 2K15,” said
Paul “Triple H” Levesque, Executive Vice President, Talent, Live Events
& Creative at WWE. “2K Showcase brings WWE to life in
a way our fans have never seen before through a video game.”
Developed collaboratively by Yukes and Visual Concepts, a 2K studio, WWE
2K15 is not yet rated by the ESRB. WWE 2K15 is
scheduled for release on the PlayStation®4 and PlayStation®3 computer
entertainment systems, as well as Xbox One, the all-in-one games and
entertainment system and Xbox 360 games and entertainment system from
Microsoft, on October 28, 2014 in North America and October 31,
2014 internationally. Fans who pre-order WWE 2K15 at
any participating retailer will receive two playable Sting characters at
no extra cost on launch day.
For more information on WWE 2K15 and 2K, visit WWE.2K.com,
become a fan on Facebook,
follow the game on Twitter
using the hashtags #WWE2K15 and #FEELIT or subscribe on YouTube.
About WWE
WWE,
a publicly traded company (NYSE:WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming is broadcast in
more than 150 countries and 30 languages and reaches more than 650
million homes worldwide. The company is headquartered in Stamford,
Conn., with offices in New York, Los Angeles, London, Mexico City,
Miami, London, Mumbai, Shanghai, Singapore, Munich and Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com.
For information on our global activities, go to www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses,
slogans, wrestling moves, trademarks, logos and copyrights are the
exclusive property of WWE and its subsidiaries. All other trademarks,
logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to entering into, maintaining and renewing
key agreements, including television and pay-per-view programming and
our new network distribution agreements; risks relating to the launch
and maintenance of our new network; the need for continually developing
creative and entertaining programming; the continued importance of key
performers and the services of Vincent McMahon; the conditions of the
markets in which we compete and acceptance of the Company's brands,
media and merchandise within those markets; uncertainties relating to
regulatory matters; risks resulting from the highly competitive and
fragmented nature of our markets; uncertainties associated with
international markets; the importance of protecting our intellectual
property and complying with the intellectual property rights of others;
the risk of accidents or injuries during our physically demanding
events; risks associated with producing and travelling to and from our
large live events, both domestically and internationally; risks relating
to our film business; risks relating to new businesses and strategic
investments; risks relating to our computer systems and online
operations; risks relating to general economic conditions and our
exposure to bad debt risk; risks relating to litigation; risks relating
to market expectations for our financial performance; risks relating to
our revolving credit facility; risks relating to the large number of
shares of common stock controlled by members of the McMahon family and
the possibility of the sale of their stock by the McMahons or the
perception of the possibility of such sales; the relatively small public
float of our stock; and other risks and factors set forth from time to
time in Company filings with the Securities and Exchange Commission.
Actual results could differ materially from those currently expected or
anticipated. In addition, our dividend is dependent on a number of
factors, including, among other things, our liquidity and historical and
projected cash flow, strategic plan (including alternative uses of
capital), our financial results and condition, contractual and legal
restrictions on the payment of dividends, general economic and
competitive conditions and such other factors as our Board of Directors
may consider relevant.
2K is a publishing label of Take-Two Interactive Software, Inc.
(NASDAQ:TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer and publisher of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems, handheld gaming systems and
personal computers, including smartphones and tablets, and are delivered
through physical retail, digital download, online platforms and cloud
streaming services. The Company’s common stock is publicly traded on
NASDAQ under the symbol TTWO. For more corporate and product information
please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy
Games and 2K China. 2K’s stable of high quality titles includes the
critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the
beloved Sid Meier’s Civilization series, the popular WWE 2K franchise
and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more information,
please visit www.2K.com.
*According to 2008 - 2014 Metacritic.com and The NPD Group estimates
of U.S. retail video game sales through June 2014.
“PlayStation” is a registered trademark of Sony Computer Entertainment
Inc.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability to
maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's
Annual Report on Form 10-K for the fiscal year ended March 31, 2014, in
the section entitled "Risk Factors," the Company’s Quarterly Report on
Form 10-Q for the fiscal quarter ended June 30, 2014, and the Company's
other periodic filings with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
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