2K
today announced that WWE® 2K15, the newest addition to the
flagship WWE video game franchise, is available now in North America for
the PlayStation®4 computer entertainment system and Xbox One, all-in-one
games and entertainment system from Microsoft, with international
releases scheduled for November 21, 2014. WWE 2K15 for the
PlayStation®4 system and Xbox One showcases the most authentic WWE video
game to date, including striking graphics, significant gameplay updates,
an abundant roster of WWE Superstars, Divas and Legends, the
story-driven 2K Showcase and an inaugural MyCareer
experience. WWE 2K15 also marks the first collaborative
development release from Visual Concepts and Yuke’s.
“WWE 2K15 for the PlayStation®4 system and Xbox One takes
the franchise to a whole new level,” said Greg Thomas, President at
Visual Concepts. “The next-generation of consoles let us create and
deliver gameplay, authenticity and realism previously unseen in a WWE
video game, as well as build the foundation for an exciting future.
Major gameplay improvements, the historic rivalry experience in 2K Showcase
and our first foray into a comprehensive career mode with MyCareer
make us pleased to offer fans an impressive WWE video game
experience.”
WWE 2K15 sets forth a brand new gameplay experience
designed to elevate the franchise while accurately depicting what
players experience on WWE’s television programs and during live events.
New animations captured in an authentic WWE ring, a new chain wrestling
integration, strategic strike attacks, a new stamina mechanic and an
updated on-screen display reflecting a player’s health, momentum and
stamina dramatically change the gameplay experience. New proprietary
facial and body scanning technology present highly realistic WWE
Superstars, Divas and Legends, while WWE Hall of Famer Jerry "The King"
Lawler™ and WWE commentator Michael Cole™ call the action through
refined commentary that exceeds five times the number of recorded lines
versus any prior year. Furthermore, changes to presentation elements,
such as lighting and camera angles, aid in making WWE 2K15
the most realistic simulation to date for the franchise.
WWE 2K15 offers the return of several fan-favorite modes,
including Creation Suite, Universe Mode and
the single-player, story-driven 2K Showcase. In the mode, 2K
Showcase sees players relive two WWE rivalries – Triple H vs.
Shawn Michaels (2002-2004) and John Cena vs. CM Punk (2011-2013) –
through 33 distinct matches with documentary-style video packages of
classic WWE footage, authentic WWE Superstar commentary and cinematic
cut scenes. Bonus historical objectives unlock new WWE Superstars and
Championship titles, as well as alternate entrance and ring gear, that
can be used in other WWE 2K15 game modes. Three additional 2K
Showcase storylines will be available through the WWE 2K15 Season
Pass Program, including the rivalry between Randy Orton and Christian in
2011, top matches for WWE Superstar Mark Henry and the career of WWE
Hall of Famer Ultimate Warrior.
For the first time in franchise history, WWE 2K15 for the
PlayStation®4 system and Xbox One also introduces a new element to the
gameplay experience through a career-driven mode – MyCareer –
that will serve as a building block for future titles. In MyCareer,
players begin their journey at the WWE Performance Center, where they
are mentored by the facility’s head trainer, Bill DeMott. Players go on
to compete on NXT, where they encounter a roster of current and future
WWE Superstars, including Rusev™, Bo Dallas™, Adrian Neville™, Sami
Zayn™ and Corey Graves™. After battling at NXT, players move up to WWE’s
main roster to compete for the ultimate goal of winning the WWE World
Heavyweight Championship. Overall, MyCareer offers an
engaging gameplay experience with extensive replay value, in particular
when players experience the mode as both fan favorites and rule breakers.
The WWE 2K15 experience is complete with a roster of
notable and rising talent. WWE 2K15 cover Superstar and
in-game soundtrack curator, John Cena, is joined by WWE Superstars
Dwayne “The Rock®” Johnson, Undertaker®, Randy Orton, Triple H and WWE
Hall of Famer Stone Cold Steve Austin®, as well as many rising WWE
Superstars, including Bray Wyatt™, Cesaro, Roman Reigns™, Seth Rollins™
and Dean Ambrose™. Along with MyCareer, the game’s
downloadable content and Season Pass Program will also introduce Paige
(available exclusively through Season Pass purchase), Adam Rose™, Emma™
and NXT Superstars The Ascension™ (Konnor™ and Victor™).
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K15 is rated T for Teen by the ESRB and available now in North
America and on November 21, 2014 internationally for the PlayStation®4
system and Xbox One. In addition, WWE 2K15 for the
PlayStation®3 computer entertainment system and Xbox 360 games and
entertainment system from Microsoft are available now worldwide.
For more information on WWE 2K15 and 2K, visit WWE.2K.com,
become a fan on Facebook,
follow the game on Twitter
using the hashtags #WWE2K15 and #FEELIT or subscribe to WWE 2K
on YouTube.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 35 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes all 12 live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 170 countries. The company
is headquartered in Stamford, Conn., with offices in New York, Los
Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich
and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at wwe.com
and corporate.wwe.com.
For information on our global activities, go to www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses,
slogans, wrestling moves, trademarks, logos and copyrights are the
exclusive property of WWE and its subsidiaries. All other trademarks,
logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press
release contains forward-looking statements pursuant to the safe harbor
provisions of the Securities Litigation Reform Act of 1995, which are
subject to various risks and uncertainties. These risks and
uncertainties include, without limitation, risks relating to entering
into, maintaining and renewing key agreements, including television and
pay-per-view programming and our new network distribution agreements;
risks relating to the launch and maintenance of our new network; the
need for continually developing creative and entertaining programming;
the continued importance of key performers and the services of Vincent
McMahon; the conditions of the markets in which we compete and
acceptance of the Company's brands, media and merchandise within those
markets; uncertainties relating to regulatory matters; risks resulting
from the highly competitive and fragmented nature of our markets;
uncertainties associated with international markets; the importance of
protecting our intellectual property and complying with the intellectual
property rights of others; the risk of accidents or injuries during our
physically demanding events; risks associated with producing and
travelling to and from our large live events, both domestically and
internationally; risks relating to our film business; risks relating to
new businesses and strategic investments; risks relating to our computer
systems and online operations; risks relating to general economic
conditions and our exposure to bad debt risk; risks relating to
litigation; risks relating to market expectations for our financial
performance; risks relating to our revolving credit facility
specifically and capital markets more generally; risks relating to the
large number of shares of common stock controlled by members of the
McMahon family and the possibility of the sale of their stock by the
McMahons or the perception of the possibility of such sales; the
relatively small public float of our stock; and other risks and factors
set forth from time to time in Company filings with the Securities and
Exchange Commission. Actual results could differ materially from those
currently expected or anticipated. In addition, our dividend is
dependent on a number of factors, including, among other things, our
liquidity and historical and projected cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends, general economic and competitive conditions and such other
factors as our Board of Directors may consider relevant.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems and personal computers,
including smartphones and tablets, and are delivered through physical
retail, digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our
website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy
Games and 2K China. 2K’s stable of high quality titles includes the
critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the
beloved Sid Meier’s Civilization series, the popular WWE 2K franchise
and NBA 2K, the #1 rated and #1 selling basketball franchise***. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2K.com.
***According to 2008 - 2014 Metacritic.com and The NPD Group
estimates of U.S. retail video game sales through October 2014.
“PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark
of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability to
maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's
Annual Report on Form 10-K for the fiscal year ended March 31, 2014,
including the risks summarized in the section entitled "Risk Factors,"
the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended
September 30, 2014, and the Company's other periodic filings with the
SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
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