Join today and have your say! It’s FREE!

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.
Please Try Again
{{ error }}
By providing my email, I consent to receiving investment related electronic messages from Stockhouse.

or

Sign In

Please Try Again
{{ error }}
Password Hint : {{passwordHint}}
Forgot Password?

or

Please Try Again {{ error }}

Send my password

SUCCESS
An email was sent with password retrieval instructions. Please go to the link in the email message to retrieve your password.

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.
Quote  |  Bullboard  |  News  |  Opinion  |  Profile  |  Peers  |  Filings  |  Financials  |  Options  |  Price History  |  Ratios  |  Ownership  |  Insiders  |  Valuation

Fandifi Technology Corp C.FDM.X

Alternate Symbol(s):  FDMSF

Fandifi Technology Corp. is a Canada-based crowd based and system generated prediction fan engagement platform. The Company’s primary business is the development and monetization of the Company’s all ages prediction and wagering Esports Entertainment Platform for engaging fans on mobile applications. The Company's segments include Canada, Curacao, and Cyprus. It provides a platform for content creators to increase fan engagement and create new streams. Their platform, called Fandifi, uses a neural network for predictions in events such as esports, sports, live-streamed broadcasts, and more. The Fandifi platform allows content creators to increase the gamification of their content and engage their communities regardless of the form of distribution. The platform’s product is a prediction engine, which facilitates real-time predictions in various events, helping content creators to extend peak viewership metrics.


CSE:FDM.X - Post by User

Bullboard Posts
Post by Sextanton Apr 02, 2020 10:16pm
185 Views
Post# 30874432

Timing and opportunity and perhaps a rebirth

Timing and opportunity and perhaps a rebirthesports fantasy gaming

 
2. Provide a general overview and discussion of the activities of management.
The critical strategic consideration during 2020 for the FANDOM SPORTS Media Corporation has been to explore the esports fantasy gaming field with its already existing core technology.
The Company's core platform is the Fandom Esports Platform with Blaze Blockchain protocol which can function as, among other things, the payment structure for micro transaction-based revenue opportunities for FANDOM SPORTS. Blaze means faster transactions, cheaper service deployment and better end-user experience. The Company's platform can process 50,000 on-chain transactions per second for its players and is a natural fit for esports as the platform suits ideally to fast, low-valued micropayment transactions. The Company is currently examining current trends (as further described below in paragraph 17) and exploring opportunities to monetize Esports through the Fandom Esports Platform and the Fandom Esports App.

 
17. Discuss any trends which are likely to impact the Issuer including trends in the Issuer’s market(s) or political/regulatory trends.
Esports is competitive video gaming growing at a massive pace with global esports revenues expected to surpass USD one billion in 2020 and have an audience of close to 500 million people by 2020 (source: Newzoo Global Esports Market Report 2020). If esports maintains its current growth rate, total annual revenues could total USD$2.3 billion by 2022 – far surpassing that of traditional sports like Formula One and UEFA Champions League (source: Forbes – "Global Esports Revenue Reaches More Than $1 Billion As Audience Figures Exceed 433 Million", December 3, 2019).
One difference with esports is that, despite its rising reputation for packing stadiums and arenas around the globe, esports is comparatively well-positioned to adapt during a pandemic climate. Unlike in traditional sports, live esports tournaments can relatively easily be shifted fully online. Even with the absences of its usual live audience, IEM Katowice, the annual competition for the game Counter-Strike: Global Offensive (CS:GO) in early March set a new viewership record, making it the most-watched non-major tournament of all time.
The emerging Esports trend is a perfect match for Fandom Esports Platform.

Bullboard Posts