Timing and opportunity and perhaps a rebirthesports fantasy gaming
2. Provide a general overview and discussion of the activities of management.
The critical strategic consideration during 2020 for the FANDOM SPORTS Media Corporation has been to explore the esports fantasy gaming field with its already existing core technology.
The Company's core platform is the Fandom Esports Platform with Blaze Blockchain protocol which can function as, among other things, the payment structure for micro transaction-based revenue opportunities for FANDOM SPORTS. Blaze means faster transactions, cheaper service deployment and better end-user experience. The Company's platform can process 50,000 on-chain transactions per second for its players and is a natural fit for esports as the platform suits ideally to fast, low-valued micropayment transactions. The Company is currently examining current trends (as further described below in paragraph 17) and exploring opportunities to monetize Esports through the Fandom Esports Platform and the Fandom Esports App.
17. Discuss any trends which are likely to impact the Issuer including trends in the Issuer’s market(s) or political/regulatory trends.
Esports is competitive video gaming growing at a massive pace with global esports revenues expected to surpass USD one billion in 2020 and have an audience of close to 500 million people by 2020 (source: Newzoo Global Esports Market Report 2020). If esports maintains its current growth rate, total annual revenues could total USD$2.3 billion by 2022 – far surpassing that of traditional sports like Formula One and UEFA Champions League (source: Forbes – "Global Esports Revenue Reaches More Than $1 Billion As Audience Figures Exceed 433 Million", December 3, 2019).
One difference with esports is that, despite its rising reputation for packing stadiums and arenas around the globe, esports is comparatively well-positioned to adapt during a pandemic climate. Unlike in traditional sports, live esports tournaments can relatively easily be shifted fully online. Even with the absences of its usual live audience, IEM Katowice, the annual competition for the game Counter-Strike: Global Offensive (CS:GO) in early March set a new viewership record, making it the most-watched non-major tournament of all time.
The emerging Esports trend is a perfect match for Fandom Esports Platform.