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ImagineAR Inc C.IP

Alternate Symbol(s):  IPNFF

ImagineAR Inc. is a Canada-based company, which offers an augmented reality (AR)-as-a-service platform that enables sports teams and organizations of any size to create and implement their own AR campaigns with no programming or technology experience. Its products include ImagineAR SDK, ImagineAR WebAR, ImagineAR Cloud and ImagineAR Mobile App. The ImagineAR SDK product provides AR visual and Global Positioning System (GPS) activations, AR Scavenger Hunts, Reward Cards and Real-time Analytics and is integrated with the ImagineAR Cloud content management system (CMS). The ImagineAR WebAR platform fully integrates with the ImagineAR Cloud CMS providing the ability for AR visual activations, reward cards and real-time analytics. The ImagineAR Cloud CMS is a centralized self-publishing content management system. ImagineAR Mobile App is a self-publishing platform, which activates Visual and GPS AR experiences, AR Scavenger Hunts, Sweepstakes, Rewards, Coupons and e-digital cards.


CSE:IP - Post by User

Bullboard Posts
Post by lordcaernarvonon May 22, 2017 2:15pm
173 Views
Post# 26270669

Holo To All

Holo To All
While stumbling around in the vast black basement of the Internet, I came across the early work of a holographic pioneer. Dennis Gabor was the defacto discoverer of holographs. While obvious progression to business and medical sectors was assured. No one could have predicted what was to come. More on Holographic possibilities at a later date.

https://en.m.wikipedia.org/wiki/Dennis_Gabor

It's said that the hybridization of the AR/VR into MR (mixed reality) is part of the third wave. The third wave of technology to be life changing to mankind, as was waves one and two (computers/smart phones) were or have been. Further to this hybridization, great advances in the headset technology available today are rapidly improving the possibilities to the industrial user and now the average user as well.

https://www.engadget.com/2017/05/12/microsoft-hololens-mixed-reality/

This is interesting in that there's a now a mad rush for hardware development, but paradoxically little in the way of content development. Exclusive visual broadcast hardware without content, is quite like an expensive car, with no wheels. Sure there is some outward development in progress for platforms. However not enough and woefully low amounts of saleable libraries of games, movies, shows, sporting content etc etc available as yet. This potential multi billion dollar market will be the jewel in the crown of the swiftest and surest to market, and those with the best quality and creativity. Tim Huckaby et al

https://thenextweb.com/insider/2017/01/07/mixed-reality-will-be-most-important-tech-of-2017/

This begs the question, "Is one of IP'S strategies to provide high quality content to the MR industry ?" Certainly at first (and second), glance, one would think this to be the case. What with Team Huckaby in tow, added to a state of the art stable of technology thats already in house. But that's not the whole picture. Something else is in play here. Something that's neither subtle nor secret, something obvious, but we are seemingly oblivious to. I really can't put my finger on it.......just yet. Give me a couple of weeks.
Bullboard Posts
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