Join today and have your say! It’s FREE!

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.
Please Try Again
{{ error }}
By providing my email, I consent to receiving investment related electronic messages from Stockhouse.

or

Sign In

Please Try Again
{{ error }}
Password Hint : {{passwordHint}}
Forgot Password?

or

Please Try Again {{ error }}

Send my password

SUCCESS
An email was sent with password retrieval instructions. Please go to the link in the email message to retrieve your password.

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.
Quote  |  Bullboard  |  News  |  Opinion  |  Profile  |  Peers  |  Filings  |  Financials  |  Options  |  Price History  |  Ratios  |  Ownership  |  Insiders  |  Valuation

GameSquare Holdings Inc. GAME

GameSquare Holdings, Inc. is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. The Company’s end-to-end platform includes GCN, a digital media company focused on gaming and e-sports audiences; Swingman LLC doing business as Cut+Sew, a gaming and lifestyle marketing agency; Code Red Esports Ltd. (Code Red), a United Kingdom-based e-sports talent agency; GameSquare Esports Inc. doing business as Fourth Frame Studios, a creative production studio; Mission Supply, a merchandise and consumer products business; Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform. The Company’s brands include FaZe, Zoned, Code Red, GCN, Fourth Frame Studios, Mission Supply, Sideqik and Stream Hatchet.


NDAQ:GAME - Post by User

Post by jwillis99on Jan 14, 2021 10:03am
139 Views
Post# 32293277

Getting some very good news, with excellent management!

Getting some very good news, with excellent management!

2021-01-14 09:01 ET - News Release

 

Esports streaming numbers for 2020 up 69 percent YOY in latest report from Engine Media's Stream Hatchet

- Streaming hours demonstrate strong growth throughout 2020, with no drop-off even as real-world sports return to TV screens

- League of Legends surpasses Fortnite as the most popular video game in live streaming, generating nearly 2 Billion hours watched

- Politicians leveraged gaming ecosystems to reach young audiences who have disconnected from traditional media sources

Canada NewsWire

TORONTOJan. 14, 2021 /CNW/ -- Engine Media's (TSX-V: GAME; OTCQB: MLLLF) gaming live streaming data analytics and analysis experts Stream Hatchet have highlighted the ever-expanding popularity of esports streaming in 2020 – maintaining growth despite the return of traditional sports in the second half of the year.

Stream Hatchet has released its 2020 industry trend report, highlighting the esports market's continued growth, which rode an initial wave in early 2020 due to the COVID-19 pandemic.

VIEW REPORT:
https://enginemediainc.com/Stream_Hatchet_Report_Q4_2020
DOWNLOAD REPORT: https://enginemediainc.com/Stream_Hatchet_Report_Q4_2020_Download

The report also highlighted how politics became a key subject on the gaming streaming platforms in 2020:

  • Twitch launched a dedicated politics category in Feb 2020. Viewers on Twitch watched 2.8 million hours of political live streams.
  • Stream Hatchet tracked 80 million hours watched on Twitch and YouTube across the election season (Election Night, Presidential Debate #2, VP Debate, & Supreme Court Hearing).
  • NBC lead Election Night coverage with 11 million watch hours on YouTube.
  • Steven Crowder, a conservative influencer, generated 3.1 million watch hours and Hasan Piker (HasanAbi) a liberal Twitch influencer generated 2.5 million watch hours.

"Traditional TV networks continued to expand their streaming efforts on gaming platforms in 2020. These news channels with older audiences are seeking to reach interested younger viewers who have turned away from traditional networks," said Tom Rogers, Executive Chairman, Engine Media.

Stream Hatchet measures gaming live streaming data across all platforms and provides valuable data insight for esports teams, gaming studios, and major brands invested in gaming.

According to Stream Hatchet's data, the pandemic's onset in Q1 2020 caused esports streaming numbers to rise dramatically in Q2. As the year ticked on and live entertainment sports options returned, the trend continued despite the increase in online and on TV entertainment options. Stream Hatchet data showed that activity levels remained high and by year-end had increased 69% over 2019 and 81% over 2018.

Other highlights of the Stream Hatchet 2020 report include:

  • Twitch, the market leader of western streaming platforms, doubled its watch hours from Q4 2019 to Q4 2020 to 5.4 billion.
  • Mobile gaming continues to grow on western streaming sites as both PUBG Mobile and Garena Free Fire landed in the top five most-watched games.
  • Riot Games is the only publisher to produce two of the top 10 games due to the incredibly successful release of VALORANT in April of 2020.
  • Stream Hatchet has identified the top esports streamers for 2020 and honed in specifically on the top five female streamers of the year, tracking their increasing popularity.
  • As brands and advertisers recognize the opportunity to reach the millennial male audience via streaming, Stream Hatchet tallied 355 million hours of sponsored live streams in 2020. The report shares the top sponsored streams of the year and the brands that supported them.
  • Live streaming sites have been steadily pushing content boundaries past video games and esports events to include concerts, debates, professional sports, and much more.

"Stream Hatchet's data has confirmed that video games and esports have taken a huge step in popular culture. When much of the live entertainment world went dark, streaming platforms were able to captivate audiences through remote esports tournaments and exciting live streams," says Eduard Montserrat, CEO of Stream Hatchet.

"During one of the most closely monitored election cycles in US history, younger generations turned to these platforms, and their respective influencers, to learn about the political discourse informing their decisions at the poll booths. We're fascinated with the data points and larger media trends that are contained within this report, and are confident that 2021 will yield even more compelling insights."


<< Previous
Bullboard Posts
Next >>