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Spectra7 Microsystems Inc V.SEV

Alternate Symbol(s):  SPVNF

Spectra7 Microsystems Inc. is an analog semiconductor company. The Company delivers analog semiconductors at a bandwidth, speed and resolution to enable disruptive industrial design for electronics manufacturers in virtual reality (VR), augmented reality (AR), mixed reality, data centers and other connectivity markets. It creates silicon products that enable copper cables to be longer, thinner, lighter and run at higher performance levels. Its family of products features a patented signal processing technology used in the design of active cables and specialty interconnects in data centers, VR, AR, and other connectivity products. It provides chips, such as HT8181 HDMI 2.0 In-Cable Equalizer, VR8200 Ultra-High-Speed DisplayPort Embedded Interconnect Processor, VR8300 Ultra-High-Speed DisplayPort Embedded Interconnect Processor, VR8050 Interconnect Processor, VR8051 Interconnect Processor, GC2502 Data Center Cable Processor, and GC1122 Dual Channel 112Gb/s PAM-4 Linear Equalizer.


TSXV:SEV - Post by User

Bullboard Posts
Post by tradersam99on Feb 26, 2018 8:17pm
102 Views
Post# 27625010

According to DELL, Mixed Reality tethered to a PC is just

According to DELL, Mixed Reality tethered to a PC is just
getting started. They have no plans for any type of "wireless" device. As a matter of fact, they say that VR/MR screen resolution has to go Higher; Camera resolution has to go Higher.

They plan to put out more powerful, less expensive PC's to help drive the much higher bandwidth demands that high-end VR/MR will be needing over the next many years

And they say the price and weight needs to come down. Wireless headsets will always be lower-end devices. They will always be more expensive. They will Never be able to keep up with the bandwidth needed for quality, high-end VR/MR:


"The price needs to come down, the weight needs to come down."

"Users aren't spending loads of time in VR yet due to the low resolution."

"There is far too much data coming in for a human to comprehend. You will need some sort of back-end to process the data and display what is relevant."

"In a month and a half since Windows MR added SteamVR support, we've seen 4% of users are on Windows MR headsets. We're excited to see that much share in such a short span of time."


"CF: Where do you feel the timeline is for mainstream penetration of VR?

G: Here we have to give Microsoft some credit for Windows MR. With one HDMI connection and one USB connection, alongside inside out tracking, their API is nearly plug and play."

https://www.forbes.com/sites/charliefink/2018/02/26/dell-vr-plays-its-hand/#26847b3e695b
Bullboard Posts