Wireless VR and un-tethered mobile AR is Joke
Sure, it's good enough to show grandma and grandpa what VR is like, and to look at cartoons, but REAL VR needs FAR MORE bandwidth than anything wireless will be able to handle, possibly ever.
Take a look at Varjo, a Finland-based VR Technolgy company that is aiming at human eye resolution. They say that today's VR headsets only offer 1/100 the resolution of human eye capability. For those that hate doing math, that's only ONE percent!
Their target market is Enterprise as their headsets are ONLY High-end (around $5000 to $10,000 each). Quality VR REQUIRES much more bandwidth and costs a lot.
I'm not saying that Spectra7 should rely on Varjo's $5000 headset as a market. The point I am making is that all this talk of Wireless VR is a joke. It's an entry-level VR.
I just saw a Headset Comparison online where one of the $200 Wireless headsets ranked right up there with Google Cardboard! Great accolade...
You'd better believe that AS WE SPEAK, Oculus, HTC, Samsung, Dell, HP, Acer, Lenovo, etc., are ALL working on high-end TETHERED VR with Much Higher resolution that will require up to 50 Gb per second of bandwidth.
The best hope for 5G wireless is a couple of Gb, and 60 Ghz wireless for HTC Vive's TPCAST maxes-out at 5 or 10 Gb per second.
Spectra7's markets for tethered VR and AR are secure for the forseeable future.