Join today and have your say! It’s FREE!

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.
Please Try Again
{{ error }}
By providing my email, I consent to receiving investment related electronic messages from Stockhouse.

or

Sign In

Please Try Again
{{ error }}
Password Hint : {{passwordHint}}
Forgot Password?

or

Please Try Again {{ error }}

Send my password

SUCCESS
An email was sent with password retrieval instructions. Please go to the link in the email message to retrieve your password.

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.
Quote  |  Bullboard  |  News  |  Opinion  |  Profile  |  Peers  |  Filings  |  Financials  |  Options  |  Price History  |  Ratios  |  Ownership  |  Insiders  |  Valuation

World Kinect Corporation V.INT


Primary Symbol: WKC

World Kinect Corporation is a global energy management company. The Company is engaged in offering fulfillment and related services across the aviation, marine, and land-based transportation sectors. It also supplies natural gas and power in the United States and Europe along with a suite of other sustainability-related products and services. Its segments include Aviation, Land and Marine. Its Aviation segment provides aviation-related service offerings, which include fuel management, price risk management, ground handling, 24/7 global dispatch services, and trip planning services, including flight planning and scheduling, weather reports and overflight permits. Its Land segment offers fuel, lubricants, heating oil, and related products and services to commercial, industrial, residential and government customers, as well as retail petroleum operators. Its Marine segment markets fuel, lubricants, and related products and services to a base of marine customers.


NYSE:WKC - Post by User

Bullboard Posts
Post by DrEdon Apr 17, 2013 10:05am
151 Views
Post# 21264810

Got the whole wide world in Ortsys hands

Got the whole wide world in Ortsys hands

 

Games Were Social Media Before It Was Cool       LINK

 
BERLIN, GERMANY - DECEMBER 06:  Video gaming e...

Image by Getty Images via @daylife

Video games are social, whether you’re playing alone, online, or with friends. From the moment a game is conceived to the moment it slides into your PC or console, a game is the result of multitudes. So is its lifespan.

A game like World of Warcraft is obviously social, relying on millions of players to go online into the same fantasy world and play alongside one another. But virtually every game is antithetical to solitude, even if you play alone.

The trajectory of new media has been toward social interaction and away from podiums and pedestals. A blogger like yours truly actively engages not only in the comments, but all across social media. I may only write one post, but that one post might get comments on Facebook, re-Tweets on Twitter, a Google+ discussion, as well as comments here at Forbes.

Maybe another blogger will link to my arguments, toss in a new twist to the conversation. I have wiggle room to adjust my arguments accordingly. I may spend ten posts on one subject, slowly changing my arguments as new evidence arises, or refining my thoughts.

 

Games have always been social.

Before video games there were sports games, card games, and so forth, all of which relied on social interaction (with only a few exceptions.) In all these forms, a game is more than its pieces, more than its designers or players. Maybe you have a dealer or referees. Maybe you have an audience or fans. Or maybe you have an Xbox 360 and a bunch of data whirling about on a disc. Whatever the dynamic, a game has always relied on participation. Other media, not so much.

Until recently.

One thing I really enjoy about new media and the blogosphere and the social web more broadly is how it’s changed the relationship between writers and readers or bands and listeners – between creators and consumers. In a weird way, blogging has made journalism more like video games. Readers are a lot more like gamers these days. They can help shape the news.

By interacting with readers, writers and journalists can participate in new ways with their audiences. I don’t mean this to be analogous in any way; I mean that the social nature of gaming is similar to the social nature of blogging. Maybe this is simply a flattening of all media.

For instance, somebody scrounged this up and sent it my way. They found it on the BioWare social forums.

This is funny and flattering all at once, but it also underscores how new media has changed old media, and how the emerging social web is changing the once-autonomous search-based internet.

Whatever walls exist between media and media consumers, or game developers and gamers, these walls are falling, however slowly.

Perhaps a long-ingrained preference for permanence is being replaced by a desire for the perpetually changing. DLC allows game developers to write new stories or change old ones; craft new endings or new beginnings.

Anyways, this is largely musings put to paper. Variations on a theme. A bloggy free jam of sorts, as we push toward clarity.

 

 

Bullboard Posts