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World Kinect Corp V.INT


Primary Symbol: WKC

World Kinect Corporation is a global energy management company. The Company is engaged in offering fulfillment and related services across the aviation, marine, and land-based transportation sectors. It also supplies natural gas and power in the United States and Europe along with a suite of other sustainability-related products and services. Its segments include Aviation, Land and Marine. Its Aviation segment provides aviation-related service offerings, which include fuel management, price risk management, ground handling, 24/7 global dispatch services, and trip planning services, including flight planning and scheduling, weather reports and overflight permits. Its Land segment offers fuel, lubricants, heating oil, and related products and services to commercial, industrial, residential and government customers, as well as retail petroleum operators. Its Marine segment markets fuel, lubricants, and related products and services to a base of marine customers.


NYSE:WKC - Post by User

Bullboard Posts
Post by hopeandaprayeron Jun 06, 2013 10:11am
107 Views
Post# 21491946

Gamification

Gamification

remember when the bash crew laughed here at PB's discussion of "gamification"?

Well... Gamification Market worth 5.5 billion by 2018

DALLAS, June 4, 2013 /PRNewswire/ --

According to new Report "Gamification Market [(Consumer Gamification,EnterpriseGamification) by Deployment (On-Premise, On-Demand); Application (Marketing, Sales, HR, Support, and Development); Size (SMB,Enterprise)]: Worldwide Market Forecasts and Analysis (2013 - 2018)", is estimated to grow from $421.3 million in 2013 to $5.502 billion in 2018. This represents a compound annual growth rate (CAGR) of 67.1% from 2013 to 2018. In the current scenario, the 'Consumer Goods and Retail' vertical continues to be the largest adopter of Gamification Solutions.

Gamification, despite the great deal of hype and glory, is amongst the most misunderstood catchphrases in the industry. Gamification Market has significant potential that can change the dynamics of employee engagement, rewards and recognition and customer loyalty, globally. The mechanics of gamification, that is rewarding people with points and other incentives, have been around since ages; it is the explosion of the digital world which has made marketers and product managers think of it as a packaged motivational tool.

https://www.prnewswire.com/news-releases/gamification-market-worth-55-billion-by-2018-210042381.html


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