Join today and have your say! It’s FREE!

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.
Please Try Again
{{ error }}
By providing my email, I consent to receiving investment related electronic messages from Stockhouse.

or

Sign In

Please Try Again
{{ error }}
Password Hint : {{passwordHint}}
Forgot Password?

or

Please Try Again {{ error }}

Send my password

SUCCESS
An email was sent with password retrieval instructions. Please go to the link in the email message to retrieve your password.

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.
Quote  |  Bullboard  |  News  |  Opinion  |  Profile  |  Peers  |  Filings  |  Financials  |  Options  |  Price History  |  Ratios  |  Ownership  |  Insiders  |  Valuation

TRANSGAMING INC. V.TNG

"TransGaming Inc is engaged in partnering with Smart TV manufacturers and international pay TV operators to deliver interactive gaming experiences to connected TVs globally."


TSXV:TNG - Post by User

Comment by bjhernonon Mar 12, 2014 3:21pm
117 Views
Post# 22315324

RE:Did Valve succeed where Wine and Transgaming and others ulti

RE:Did Valve succeed where Wine and Transgaming and others ulti

domdesm wrote:https://twitter.com/timconinx/status/443475806430715906

Can one of you techie tell us what this means?

Domdesm



Since Wine (Wine Is Not and Emulator) is a utility for running Windoze programs on non-Windoze operating systems (like Linux) and most don't run that smoothly - if at all, it would appear that what Valve is doing, is trying to port games to their Valve OS (a Linux derivitive) by allowing coders and developers to work on a subset of their Direct3D to OpenGL translator by making the translation layer available to the Linux community.

If enough developers decide to play with it and remove some of the hardcoded stuff and modify the code it should, over time, make it easier to port games to Linux. The number of Indie games now available for Linux is growing all the time (mind you most of these are built for Linux), so with this layer put to the developer community-at-large, one of the first things you might notice is more Windoze games being ported to Linux, it will just depend on whether any take Valve up on the challenge.

As for TNG, the ability to get the hardcoded source components out and modify the code to run on Linux won't be earth-shattering news, and the part broken out of Valve's Direct3D 9c API is only a subset and will require a lot of work by the development community.
<< Previous
Bullboard Posts
Next >>