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GameSquare Holdings Inc. GAME

GameSquare Holdings, Inc. is a vertically integrated, digital media, entertainment and technology company. It connects global brands with gaming and youth culture audiences. Its end-to-end platform includes Gaming Community Network (GCN), a digital media company focused on gaming and esports audiences, Swingman LLC, doing business as Zoned, a gaming and lifestyle marketing agency, Code Red Esports Ltd. (Code Red), a United Kingdom-based esports talent agency, FaZe Holdings Inc. (FaZe), a lifestyle and media platform rooted in gaming and youth culture whose brand, talent network, and large audience can be monetized across a variety of products and services, GSQ doing business as Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform. Code Red is an authentic esports media agency.


NDAQ:GAME - Post by User

Bullboard Posts
Post by DavidB1994on Sep 10, 2018 9:47am
113 Views
Post# 28589262

Millennial Esports’ Provides Update on Stream Hatchet

Millennial Esports’ Provides Update on Stream Hatchet

TORONTOSept. 10, 2018 (GLOBE NEWSWIRE) --  Millennial Esports Corp. ("Millennial" or the "Company", TSX VENTURE: GAME, OTCQB: MLLLF) is pleased to announce that the Company’s Stream Hatchet business unit, under the ongoing leadership of co-founder Eduard Monserrat, continues to enjoy growth and exceed expectations in providing meaningful and actionable data and analysis of video game streaming services like Amazon’s ‘Twitch’. Known and respected for its unique insights and proprietary data, Stream Hatchet, based in Spain, provides complete Esports data analytics solutions for a wide variety of global clients and partners.

“What makes Stream Hatchet so valuable to our partners and clients is the fact our data offering is, and always will be, constantly evolving,” said Eduard Monserrat. “We are now in a phase where our data solution is becoming unique, and we are leveraging that in establishing partnerships with the most important companies in the video game and Esports industries.”

The global success of streaming services means that Stream Hatchet services clients from around the world including Sandbox Network, a multi-channel network (MCN) company active exclusively in Korea. With Korea’s largest network of gaming creators and streamers, Sandbox specializes in helping gamers maximize their influence on a variety of leading platforms. In searching for a tool that would provide access to data for their Twitch-streaming gamers, Sandbox came across Stream Hatchet.

“Stream Hatchet has been a fantastic resource for us in a number of important ways, besides making it easier for us to market livestreams.” said Sandbox business development manager, Leo Jae Hun Woo. “Not only do they help us find good creators, their trend analysis and detailed channel data provide insights valuable in managing streamers’ content.”

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