RE:NEW RECORD Q2!While the increase in eyes on the apps/Esports and an increase in the gaming handle is encouraging, these numbers need to efficiently be turned into $$$. With Q2 gross gaming revenue of $443,000 and a negative net gaming revenue of $195,000, there is a lot of work to be done in this regard. EBITDA loss of $8.6 MM vs. $2.2 MM in 2019 is concerning.
Third-quarter is going to be very, very ugly, but I am hopeful they can tighten costs and reduce the $ spent it takes to drive revenue moving forward.
Stay healthy all,
DRIP