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D-Box Technologies Inc T.DBO

Alternate Symbol(s):  DBOXF

D-BOX Technologies Inc. is engaged in the business of designing haptic and immersive experiences. The Company creates and redefines realistic, immersive experiences by moving the body and sparking the imagination through effects: motion, vibration and texture. Whether it’s films, video games, music, relaxation, virtual reality applications, metaverse experience, themed entertainment or professional simulation, the Company creates a feeling of presence that makes life resonate like never before. With unparalleled mastery of haptics, the Company offers the synchronization of body movements with images and sound, such as software haptic effects, haptic processor, and the haptic system. Software haptic effects are programmed as a track, frame by frame, in the case of linear content, or programmed as a library for interactive content. A haptic processor serving as an interface between the content and the haptic system recognizes the content being played.


TSX:DBO - Post by User

Post by BeTheOneon Apr 06, 2021 12:58pm
263 Views
Post# 32942238

D-BOX Outlook - MD&A Q3 2021

D-BOX Outlook - MD&A Q3 2021 Additionally, the video game market is expected to become an important revenue contributor for D-BOX as its haptic products are introduced into an overall gaming and streaming gear market estimated at about $40 billion in 2020 by Jon Peddie Research.

Gamers have long adopted basic haptics technology, with rumbles on video game controllers. DBOX’s vision is that the haptic cues enhance the emotional gaming experience and immersivity, as well as improve the performance of gamers.

D-BOX has signed with a video game peripheral manufacturer to commercialize, in 2021, a gaming chair that integrates D-BOX’s haptic technology. D-BOX is in active discussions to enroll additional gaming peripherals vendors and video gaming studios throughout 2021.

The size and growth potential for the professional simulation and commercial entertainment markets, including the theatrical and themed entertainment markets, are large and will continue to grow, even if there is a temporary setback in some markets due to the COVID-19 pandemic. With vaccination campaigns underway and a movie slate filled of blockbuster releases, such as “James Bond: No Time to Die”, “Top Gun: Maverick”, “Mission Impossible 7” and the next sequel of “Spider-Man Far From Home”, the industry is set for a robust recovery in the second half of 2021. The simulation and training segment has been resilient as a result of the home racing simulation success in the past year.



https://www.d-box.com/en/investor-relations/financial-reports/


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