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D-Box Technologies Inc T.DBO

Alternate Symbol(s):  DBOXF

D-BOX Technologies Inc. is engaged in the business of designing haptic and immersive experiences. The Company creates and redefines realistic, immersive experiences by moving the body and sparking the imagination through effects: motion, vibration and texture. Whether it’s films, video games, music, relaxation, virtual reality applications, metaverse experience, themed entertainment or professional simulation, the Company creates a feeling of presence that makes life resonate like never before. With unparalleled mastery of haptics, the Company offers the synchronization of body movements with images and sound, such as software haptic effects, haptic processor, and the haptic system. Software haptic effects are programmed as a track, frame by frame, in the case of linear content, or programmed as a library for interactive content. A haptic processor serving as an interface between the content and the haptic system recognizes the content being played.


TSX:DBO - Post by User

Comment by BeTheOneon Apr 29, 2021 11:21am
134 Views
Post# 33091018

RE:RE:Great presentation from CEO, questions remain however.

RE:RE:Great presentation from CEO, questions remain however.Actually I found this particularly intriguing as well. I was blown away by the fact that while streaming content Dbox has the ability to code the haptic to the chair. The CEO also mentioned that this can be added on any movie, he gave a great comparison to Dolby. Just like you can watch a movie today and add surround sound, more Dolby sound, you can basically start adding haptic to content right on the fly. So as an example, if you are watching James Bond at home and if he is racing in the car, by haptic you can feel how the vehicle is moving. Example if it hits another vehicle, you would feel similar kind of sensation .... So you will feel totally immersed in the movie experience. The business model is also great here, if you buy the chair, which is a one off expense, you still have to subscribe to Dbox for an annual fee. I believe this is where Dbox will really make their money. The equipment is one form of revenue but subscription will be a recurring form of revenue. I think the CEO was more excited about the Jaymar Recliner which is already available, but the price point is a little out of reach for most consumers. However he did mention that all this immersive effect will also be available in the gaming chair, which in my opinion might be more effectively priced. There are 2.7 billion gamers in the world today, and they all sit on an office time of chair. Really there will be no comparison to the cooler master chair when it comes out. Rather than buying an ordinary chair, gamers will ofcourse buy the haptic chair. I mean if you look at the potential of the technology now Dbox has to offer direct to consumer it can blow your mind. So I feel confident that dbox is being overlooked based on its past thetrical business model, no one has any idea yet on the potential of Dbox technology direct to consumer segment (gaming and home entertainment). It won't be long I am sure until this will get discovered by wall street / Bay Street. By that time it will become an expensive stock to own. Imagine the expression of every gamer in the world when they finally see this chair unveiled on June 01, I am sure the cooler master will be inundated with orders. Well before Christmas this chair will be on every kids wish list.
Imaxfan wrote: I was happy to hear their investment in hiring Artificial Intelligence (AI) developers a few years ago has finally paid off. They are now able to Automatically create and imbed accurate motion codes based on motion related visual elements in any video content. This means two things. 1) They are no longer reliant on humans having the skills to slowly and meticulously watch a movie frame by frame to add motion codes 2) They can automatically churn out motion enabled content at an accelerated pace and in some cases even on the fly (as it is streaming I believe) which is critical to making a subscription based home entertainment product worth buying for consumers. 


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