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D-Box Technologies Inc T.DBO

Alternate Symbol(s):  DBOXF

D-BOX Technologies Inc. is engaged in the business of designing haptic and immersive experiences. The Company creates and redefines realistic, immersive experiences by moving the body and sparking the imagination through effects: motion, vibration and texture. Whether it’s films, video games, music, relaxation, virtual reality applications, metaverse experience, themed entertainment or professional simulation, the Company creates a feeling of presence that makes life resonate like never before. With unparalleled mastery of haptics, the Company offers the synchronization of body movements with images and sound, such as software haptic effects, haptic processor, and the haptic system. Software haptic effects are programmed as a track, frame by frame, in the case of linear content, or programmed as a library for interactive content. A haptic processor serving as an interface between the content and the haptic system recognizes the content being played.


TSX:DBO - Post by User

Comment by MoreUpThanDownon Jun 10, 2021 10:01am
117 Views
Post# 33361651

RE:RE:Reality check about D-Box's "first of its kind gaming chair"

RE:RE:Reality check about D-Box's "first of its kind gaming chair"I had a massage accessories given to me that went in my car... had a number of vibrating pads in different areas... not saying that's the same as the chair mentioned, but the chair mentioned does not appear to have any actuators or to physically move the chair or gamer at all, but that is only my assumption based on a quick overview and I could be wrong.... I am also assuming the CM/DBox gaming chair will have actors and will actually move the chair and the gamer... which all remains to be seen when unveiled... but IMO they are very different in concept although both could be described as "haptic"... adjective... relating to the sense of touch, in particular relating to the perception and manipulation of objects using the senses of touch and proprioception. "haptic feedback devices create the illusion of substance and force within the virtual world"..... noun..... 1. the use of technology that stimulates the senses of touch and motion, especially to reproduce in remote operation or computer simulation the sensations that would be felt by a user interacting directly with physical objects. "their research is centered on human-computer interaction specifically focusing on wearable computing, haptics, and video games" .....2. the perception of objects by touch and proprioception, especially as involved in nonverbal communication. "haptics is that subsystem of nonlanguage communication which conveys meaning through physical contact"...... All IMO. DYODD.
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