Post by
BeTheOne on Apr 06, 2021 12:58pm
D-BOX Outlook - MD&A Q3 2021
Additionally, the video game market is expected to become an important revenue contributor for D-BOX as its haptic products are introduced into an overall gaming and streaming gear market estimated at about $40 billion in 2020 by Jon Peddie Research.
Gamers have long adopted basic haptics technology, with rumbles on video game controllers. DBOX’s vision is that the haptic cues enhance the emotional gaming experience and immersivity, as well as improve the performance of gamers.
D-BOX has signed with a video game peripheral manufacturer to commercialize, in 2021, a gaming chair that integrates D-BOX’s haptic technology. D-BOX is in active discussions to enroll additional gaming peripherals vendors and video gaming studios throughout 2021.
The size and growth potential for the professional simulation and commercial entertainment markets, including the theatrical and themed entertainment markets, are large and will continue to grow, even if there is a temporary setback in some markets due to the COVID-19 pandemic. With vaccination campaigns underway and a movie slate filled of blockbuster releases, such as “James Bond: No Time to Die”, “Top Gun: Maverick”, “Mission Impossible 7” and the next sequel of “Spider-Man Far From Home”, the industry is set for a robust recovery in the second half of 2021. The simulation and training segment has been resilient as a result of the home racing simulation success in the past year.
https://www.d-box.com/en/investor-relations/financial-reports/