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Bullboard - Stock Discussion Forum ESE Entertainment Inc V.ESE

Alternate Symbol(s):  ENTEF

ESE Entertainment Inc. is a Canada-based global technology company focused on gaming and esports. The Company provides a range of services to video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. It also operates its own e-commerce channels, esports teams, and gaming leagues. It operates through the digital media and... see more

TSXV:ESE - Post Discussion

ESE Entertainment Inc > ESE Becomes the Marketing Partner of Porsche Esports Sprint
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Post by ndiamond on Aug 18, 2021 12:02pm

ESE Becomes the Marketing Partner of Porsche Esports Sprint

ESE Becomes the Marketing Partner of Porsche Esports Sprint Challenge Poland 2021

VANCOUVER, British Columbia, Aug. 18, 2021 (GLOBE NEWSWIRE) -- ESE Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEF) (the “Company” or “ESE”) is pleased to announce that it will be continuing its marketing partnership with the Polish Automobile and Motorcycle Federation and the official Polish Digital Motorsport Championship to provide marketing services for the Porsche Esports Sprint Challenge Poland (PESCP).

The Porsche Esports Sprint Challenge Poland will be organized by ESE, Ragnar Simulators and The Polish Automobile and Motorcycle federation.

Digital motorsport has increased in popularity over the last few years and become one of the largest esports disciplines world-wide. It is officially recognized by the Fdration Internationale de l’Automobile, which adds to its credibility. Digital motorsports’ superstars are reaching a level of popularity comparable to their real-life counterparts and can build successful careers.

“Digital Motorsport is more relevant year on year and some real-life drivers - such as Porsche’s junior Ayhancan Gven - take part in races both on real and virtual racetracks,” says Pawe Mazurekof Porsche Poland.

The Porsche Esports Sprint Challenge Poland will start on August 16th with the prequalifying phase, which will consist of three rounds culminating in 2x25min races each. Eight drivers from each prequalifying round will be granted a spot in the championship. The main season is scheduled to start on September 9th at Hockenheimring and reach its closure on the 28th of October at Nordschleife. The format of each event will remain unchanged with fifteen-minute qualifying sessions followed by 2x25 min races.

“PESCP 2021 promises to be exciting: a new platform (iRacing) and above all a new format, which is the first step in shaping the racing ecosystem of the Polish Digital Motorsport Championship. The Polish Automobile and Motorcycle Federation has trusted us, and we plan on surpassing their expectations. The experience gained over the previous season will allow for further activities at a higher level. We are very pleased to continue cooperation with Porsche Poland and raising the profile of the esports brand of Porsche," statesJdrzej Stszewski, Director of EU Operations, ESE Entertainment.

“The Polish Automobile and Motorcycle Federation is the party responsible for realising FIA’s strategy regarding promotion and development of Digital Motorsport. We were one of the very first members of the FIA who announced the Polish Championship in Digital Motorsport,” says Micha Sikora, the Head of Polish Automobile and Motorcycle Federation. 

The champion of PESCP will be awarded the title of Polish Champion in Digital Motorsport at the annual Polish Automobile and Motorcycle Federation ceremony. In addition, the top three finishers will qualify for Porsche on Track as part of the Porsche Driving Experience program and the top twelve finishers will be granted a spot in the next edition of the Polish Championship in Digital Motorsport.

In order to participate, the players need to install the iRacing game on their PC’s (the specifics of which are included in the event’s rulebook here: WWW.PORSCHEESPORTS.PL/#/CHAMPIONSHIP).

About ESE
ESE is a Europe based entertainment and technology company focused on esports and gaming. ESE’s assets consist of multiple world-class operators in the gaming and esports industries. The Company’s capabilities include but are not limited to: physical infrastructure, broadcasting, global distribution for gaming and esports-related content, advertising, sponsorship support, and a growing esports team franchise, K1CK Esports. ESE is focused on bridging the gap between the European, Asian and North American esports industries. | www.ese.gg

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