S4846 - Enabling Direct3D Content on OpenGL Platforms: Mac, Linux, Android, and Beyond!
Gavriel State ( Founder & CTO, TransGaming Inc. )
Today's developers face unprecedented challenges in choosing which platforms to target when developing games and applications meant to be used by a wide consumer audience. Beyond the Windows desktop, there are now a huge variety of new choices: alternative desktop OS platforms such as Linux and Mac OS X; mobile devices such as phones and tablets; HTML-based web platforms, running on cloud-based servers; and a plethora of embedded CE systems, ranging from video game consoles to TV platforms. All of these platforms use some variety of OpenGL or OpenGL ES, rather than Direct3D. If you have games or other Direct3D-based content that you want to retarget to a new platform, this session will show you how to quickly and easily enable your graphics code to run on OpenGL platforms using TransGaming's shim technology.
Session Level: Intermediate
Session Type: Talk
Tags: Mobile Summit; Game Development; Media & Entertainment; Programming Languages & Compilers
Day: Wednesday, 03/26
Time: 10:00 - 10:25
Location: Room 210E