Studies show that nearly 90% of children play video games, with the majority accessing games through various consoles like Microsoft’s X-Box, Sony’s Playstation, or Nintendo’s Switch.
An online learning platform that combines interscholastic competition with education to improve student engagement with STEM subjects, has raised $1.5 million (USD).
EliteGamingLIVE (EGL) is focused on enabling equal access to education and training to K-12 students. By focusing exclusively on less cost-prohibitive video game consoles, EGL is making its platform more accessible for schools, many of which are in low-income areas and reliant on federal funding.
EGL announced on Monday that this funding will help advance its mission to inspir a heightened interest in Science, Technology, Engineering, and Mathematics (STEM) careers.
The funding was led by corporate venture capital firm
American Family Insurance Institute for Corporate and Social Impact, with participation from the
TELUS Pollinator Fund for Good under
TELUS Corp. (TSX: T) and
Rarebreed Ventures.
Managing Partner of TELUS’ Pollinator Fund for Good, Blair Miller said in
a news release that EliteGamingLIVE is at the intersection of gaming and education, turning kids’ love for games into a positive learning experience that can potentially impact the trajectory of their education and ultimately, their future.
“We see this investment in EliteGamingLIVE as an opportunity to drive greater access to transformative education and in turn, enable better learning outcomes for students of all backgrounds.”