BioShock: The Collection Available Now on PS4™ and Xbox One
Revisit the worlds of Rapture and Columbia, fully remastered for modern consoles
Join the conversation on Twitter using the hashtag #BioShock
2K announced today that BioShock®: The Collection is available now in North America for the
PlayStation®4 computer entertainment system, and Xbox One, containing all three installments of the award-winning BioShock franchise fully remastered for modern consoles. Originally developed by Irrational Games and 2K Marin, and
revitalized in full 1080p HD and up to 60 frames-per-second by Blind Squirrel Games, BioShock: The Collection
brings all three games and all single-player add-on content from one of the highest-rated franchises* of the last console
generation to new audiences at an incredible value of $59.99. BioShock: The Collection will be available for the
PS4™ system and Xbox One in Australia on September 15, 2016, and internationally on September 16, 2016, and will be released
globally on Windows PC via Steam on September 15th, 2016 at 3:00 p.m. PT. PC owners of BioShock,
BioShock 2, and/or Minerva’s Den will be able to access the remastered versions of these titles
as a free upgrade. For more details on the upgrade process, please visit the official 2K blog.
“We’re immensely proud of the BioShock series, and we’ve taken great care in bringing these beloved games to
the current generation of consoles,” said Christoph Hartmann, President of 2K. “Whether you’ve experienced these critically
acclaimed classics before or are new to the series, there’s never been a better time to play and immerse yourself in the rich
worlds of Rapture and Columbia.”
BioShock: The Collection brings together the epic and immersive stories set in the BioShock
universe in one incredible package with 1080p resolution and up to 60 frames-per-second, along with new and improved textures and
art assets created by Blind Squirrel Games. The remastered collection also includes an all-new Director Commentary series,
"Imagining BioShock,” which is unlocked by finding Golden Reels hidden throughout Rapture in the remastered
version of the first BioShock. By collecting these Golden Reels, players can watch nearly two hours of director's
commentary, featuring Ken Levine, creative director on BioShock and BioShock Infinite and Shawn
Robertson, animation lead on BioShock and animation director on BioShock Infinite.
BioShock: The Collection comes with two discs and contains all single-player content available for
BioShock, BioShock 2 and BioShock Infinite, including all single-player add-on content.
Add-on content for BioShock: The Collection includes:
BioShock
- Museum of Orphaned Concepts;
- Challenge Rooms.
BioShock 2
- Minerva’s Den;
- Protector Trials.
BioShock Infinite
- All Episodic Add-On Content:
- Clash in the Clouds Add-On Pack;
- Burial at Sea - Episode 1 Add-On Pack;
- Burial At Sea - Episode 2 Add-On Pack.
- All Additional Content:
- Industrial Revolution Rewards Pack;
- BioShock Infinite Upgrade Pack;
- Columbia's Finest Pack;
- Comstock's China Broom Shotgun;
- Comstock's Bird's Eye Sniper Rifle.
BioShock: The Collection is rated M for Mature by the ESRB.
For more information about the BioShock franchise, please visit the official website, become a fan on Facebook, follow the game on Twitter or subscribe to the official 2K YouTube channel.
2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About BioShock
Developed by Irrational Games in 2007 for Windows PC and Xbox 360® video game and entertainment system from
Microsoft, and PlayStation®3 computer entertainment system, BioShock launched to wide critical acclaim,
winning more than 50 Game of the Year awards from prestigious organizations including Associated Press, the British Academy of Film
and Television Arts (BAFTA), Game Informer, Spike TV's VGAs and Paste Magazine. BioShock is a narrative-driven
action experience that allows players to do the impossible as they journey through an amazing, immersive and terrifying world.
Caught between powerful forces and hunted down by genetically mutated citizens, the player will come to grips with the mysterious
and fascinating world of Rapture, a distinct Art Deco underwater utopia gone mad. BioShock not only challenges
the players' capacity to adapt and survive, but brings to question their values and commitment to the inhabitants of Rapture. With
smart and adaptive AI, no encounter ever plays out the same, while numerous customization options provide gamers with an experience
that adapts to their playing style.
About BioShock 2
BioShock 2 launched to critical acclaim and provides fans with an unsettling storyline, dazzling visual
design and the evolution of the genetically enhanced shooter gameplay. Set almost a decade after a grueling civil war consumed the
once magnificent city of Rapture, evil reverberates through the halls and a wickedness once thought gone forever returns along the
Atlantic seaboard. An unspeakable series of kidnappings from local seaside communities by an unseen monster leads to the
repopulation of Little Sisters in Rapture's failed utopia under the ocean. Players must step into the boots of one of gaming's most
iconic characters, the Big Daddy, as they traverse the fallen city, fending off attacks from an army of genetically modified
Splicers, while searching for escape and the key to their survival. BioShock 2 was developed by 2K Marin in
collaboration with 2K Australia, Digital Extremes and 2K China for the Xbox 360, PS3™ system, and Windows PC.
About BioShock Infinite
From the creators of one of the highest-rated first-person shooter of all time*, BioShock, BioShock Infinite puts players in the shoes of U.S. Cavalry veteran turned hired gun, Booker DeWitt. Indebted to the wrong
people and with his life on the line, DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a
mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and
Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and
abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while
surviving the threats of the air-city and uncovering its dark secret. BioShock Infinite was developed by
Irrational Games for the Xbox 360, PS3™ system, and Windows PC.
*Based on Metacritic average ranking across available platforms.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of
interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned
labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and
tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s
common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our
website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and
personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar 13, and Cat Daddy Games. 2K’s stable of high quality titles
includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series,
Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is
headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.
**According to 2008 - 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through August 2016.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal
securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the
current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to
inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most
recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only
as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of
new information, future events or otherwise.
2K
Scott Pytlik, 415-507-7944
scott.pytlik@2k.com
or
Take-Two Interactive Software, Inc.
Alan Lewis, 646-536-2983
Corporate Press
alan.lewis@take2games.com
or
Access Emanate for 2K
Joe Sullivan, 415-844-6271
jsullivan@access-emanate.com
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