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Engine Media Teams with Panasonic System Solutions Company on the Panasonic UMG Collegiate Clash Esports Tournament

GAME

PR Newswire

University of Texas at Dallas Esports wins $5K in scholarships

LAS VEGAS , Nov. 23, 2020 /PRNewswire/ --Engine Media (TSX-V: GAME; OTCQB: MLLLF) partnered with Panasonic System Solutions Company of North America to deliver the UMG Collegiate Clash Esports Tournament, an interactive remote-based esports tournament, exclusively sponsored by Panasonic.

Engine Media Holdings Inc. logo (PRNewsfoto/Engine Media Holdings, Inc.)

The Collegiate Clash Esports Tournament was hosted live on November 8, 2020 from the Panasonic Esports Arena at Black Fire Innovation Lab located at the University of Nevada, Las Vegas ( UNLV ). The tournament featured 11 collegiate esports teams:

  • University of Missouri Esports
  • University of Georgia Esports
  • University of Central Florida Esports
  • University of Akron Esports
  • University of Texas at Dallas Esports
  • Illinois Wesleyan University Esports
  • Arizona State University Esports
  • University of Tulsa Esports
  • University of Arkansas Esports
  • Grand View Esports
  • University of Ottawa ( Kansas )

The teams competed in the single elimination Fall Guys competition. Fall Guys is one of the top multiplayer games on streaming platforms. University of Texas in Dallas edged out the University of Central Florida to take home the $5K scholarship.

As a comprehensive supplier with game-winning AV solutions for Esports, Panasonic offers an extensive portfolio of laser and LCD projectors; professional displays; 4K and HD production switchers; 4K and HD PTZ, studio and cinema cameras and camcorders, creating high-quality engaging and immersive visual experiences.

Engine Media's UMG Gaming platform provided end-to-end support including tournament operation, administration, and broadcast. Engine Media's leading analytics solution, Stream Hatchet, provided comprehensive reporting across the tournament. This included Stream Hatchet's new Campaign Management solution, which seamlessly integrated Panasonic branding into the broadcast.

"Panasonic was excited to work with Engine Media to create the first Engine Media's UMG Collegiate Clash Powered by Panasonic," said Rob Goldberg , Sales Director–Visual Systems, Panasonic System Solutions Company. "As esports continues to gain popularity, Panasonic looks forward to providing our seamless 4K glass-to-glass solutions for this growing marketplace."

The tournament was further enhanced and amplified by Engine Media's, Winview, a fan engagement app, giving viewers the opportunity to directly engage with the competition.

"We were excited about the opportunity to combine Panasonic's professional video production technology with Engine Media's vertically integrated esports products," says Jill Peters , Chief Revenue Officer of Engine Media, "We appreciate and support Panasonic's dedication to enriching the opportunities and experience in collegiate esports. Engine Media is dedicated to growing the collegiate space by providing compelling opportunities to both fans and education institutions."

The competition was broadcasted to esports fans globally via UMG Gaming and Panasonic on Twitch channels, which enabled students and fans to see player's reactions and the heart pounding moment of the competition.

About Engine Media Holdings, Inc.
Engine Media is focused on accelerating new, live, immersive esports and interactive gaming experiences for consumers through its partnerships with traditional and emerging media companies. The company was formed through the combination of Torque Esports Corp., Frankly Inc., and WinView, Inc. and trades publicly under the ticker symbol (TSX-V: GAME) (OTCQB: MLLLF). Engine Media will generate revenue through a combination of direct-to-consumer and subscription fees; streaming technology and data SaaS-based offerings; programmatic advertising and sponsorships; as well as intellectual property licensing fees. To date, the combined companies have clients comprised of more than 1,200 television, print and radio brands including CNN, ESPN, Discovery / Eurosport, Fox, Vice, Newsweek and Cumulus; dozens of gaming and technology companies including EA, Activision, Blizzard, Take 2 Interactive, Microsoft, Google, Twitch and Ubisoft; and have connectivity into hundreds of millions of homes around the world through their content, distribution and technology.

About Panasonic System Solutions Company of North America
Panasonic System Solutions Company of North America, a division of Panasonic Corporation of North America, delivers game-changing technology solutions that deliver customized experiences to drive better outcomes—for our customers and our customers' customers. Panasonic designs and manufactures reliable, flexible and dependable products and solutions to help create, capture and deliver information of all types, especially where, when and how it is needed. The complete suite of Panasonic professional solutions for government and commercial enterprises of all sizes addresses unified business communications, mobile computing, , retail point-of-sale, office productivity, audio and visual systems (projectors, displays & digital signage) and professional video production. To learn more and Panasonic's business products and solutions visit: https://na.panasonic.com/us/audio-video-solutions .

Connect with Panasonic Professional Imaging & Visual Systems:
Twitter , LinkedIn , Facebook , YouTube

Cautionary Statement on Forward-Looking Information

This news release contains forward-looking statements. Forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of Engine to be materially different from any future results, performance or achievements expressed or implied by the forward-looking statements. Often, but not always, forward-looking statements can be identified by the use of words such as "plans", "expects" or "does not expect", "is expected", "estimates", "intends", "anticipates" or "does not anticipate", or "believes", or variations of such words and phrases or state that certain actions, events or results "may", "could", "would", "might" or "will" be taken, occur or be achieved. Forward-looking information contained in this news release include, but are not limited to, any regulatory or other approvals required in connection therewith and Engine's expectations for growth in its operations and business. In respect of the forward-looking information contained herein, Engine has provided such statements and information in reliance on certain assumptions that management believed to be reasonable at the time, including assumptions as to obtaining required regulatory approvals. Forward-looking information involves known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements stated herein to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on forward-looking information contained in this news release.

The forward-looking statements contained in this news release are made as of the date of this release and, accordingly, are subject to change after such date. Engine does not assume any obligation to update or revise any forward-looking statements, whether written or oral, that may be made from time to time by us or on our behalf, except as required by applicable law.
Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Cision View original content to download multimedia: http://www.prnewswire.com/news-releases/engine-media-teams-with-panasonic-system-solutions-company-on-the-panasonic-umg-collegiate-clash-esports-tournament-301178384.html

SOURCE Engine Media Holdings, Inc.



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