Join today and have your say! It’s FREE!

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.
Please Try Again
{{ error }}
By providing my email, I consent to receiving investment related electronic messages from Stockhouse.

or

Sign In

Please Try Again
{{ error }}
Password Hint : {{passwordHint}}
Forgot Password?

or

Please Try Again {{ error }}

Send my password

SUCCESS
An email was sent with password retrieval instructions. Please go to the link in the email message to retrieve your password.

Become a member today, It's free!

We will not release or resell your information to third parties without your permission.

Spin Master Reports Q1 2024 Financial Results including Melissa & Doug, Increases Quarterly Dividend

T.TOY

TORONTO, May 7, 2024 /PRNewswire/ - Spin Master Corp. ("Spin Master" or the "Company") (TSX: TOY) www.spinmaster.com), a leading global children's entertainment company, today announced its financial results for the three months ended March 31, 2024. The Company's full Management's Discussion and Analysis ("MD&A") for the three months ended March 31, 2024 is available under the Company's profile on SEDAR+ (www.sedarplus.com) and posted on the Company's web site at www.spinmaster.com. All financial information is presented in United States dollars ("$", "dollars" and "US$") and has been rounded to the nearest hundred thousand, except per share amounts and where otherwise indicated.

"As we approach the 30th anniversary of Spin Master's founding, I wanted to reflect on our growth and evolution," said Max Rangel, Global President & CEO. "Over the past 30 years, we have grown from an innovative start-up toy company to become a global, fully-imagined children's entertainment company. We've continued to build on our leadership position in toys through disruptive innovation and have diversified our robust portfolio through incremental licensed partnerships, international expansion, the development of entertainment content, digital games capabilities and compelling acquisitions. Our Toy Gross Product Sales growth in the first quarter reflects the addition of Melissa & Doug's trusted line of open-ended and developmental play to our toy business. In 2024, we will bring breakthrough innovation to the toy aisle, alongside impressive launches within our core and licensed brand portfolios. Our investment in the creation of multiplatform content including our two new original series Unicorn Academy and Vida the Vet, are expected to drive incremental toy and licensing and merchandising opportunities later in 2024. We will continue to expand our digital games ecosystem with the launch of Toca Boca Days and Rubik's Match in the coming months. These digital games are designed to deepen and broaden our audience base, attracting kids of all ages and spawning new fans and player communities. Given our financial framework for value creation, the power of our three creative centres and our strong financial position, we are well-positioned to execute against our strategy of reimagining everyday play and investing in innovation, content, geographic expansion and acquisitions to drive long-term profitable growth and shareholder value."

"As expected, Toy Gross Product Sales in Q1 2024, excluding Melissa & Doug, were in line with 2023 in what is typically the lowest quarter seasonally for the toy industry" said Mark Segal, Spin Master's EVP & Chief Financial Officer. "Much of our focus was centered around Melissa & Doug and our consolidated results now include their business. Our integration efforts are well underway, and we've already begun to capitalize on cost synergies and identify revenue growth opportunities. Our capital allocation strategy for 2024 is focused on innovative IP-driven revenue and profitability growth, investment in entertainment content and digital games, and enhancing total shareholder returns. We are maintaining our outlook for 2024. During Q1, we began executing share purchases under our recently approved Normal Course Issuer Bid. We are pleased to increase our dividend from CA$0.06 to CA$0.12 per share. We will continue to focus on strategic M&A and venture investments, particularly in the Digital Games and Entertainment segments, as we integrate Melissa & Doug into the Toys segment."

Consolidated Financial Highlights for Q1 2024 as compared to the same period in 2023

  • Revenue was $316.2 million, an increase of 16.5% from $271.4 million, which includes Melissa & Doug Revenue of $40.4 million. Revenue, excluding Melissa & Doug1 was $275.8 million, an increase of 1.6% from $271.4 million.
  • Constant Currency Revenue1 was $314.7 million, an increase of 16.0%, from $271.4 million.
  • Revenue by operating segment reflected increases of 21.5% in Toys, 16.5% in Entertainment, and a decrease of 3.2% in Digital Games.
  • Toy Gross Product Sales1 was $264.1 million, an increase of $47.8 million or 22.1% from $216.3 million, including Melissa & Doug Toy Gross Product Sales1 of $46.7 million. Toy Gross Product Sales, excluding Melissa & Doug1 was $217.4 million, an increase of $1.1 million or 0.5% from $216.3 million.
  • Operating Loss was $61.8 million compared to Operating Loss of $6.1 million.
  • Operating Margin2 was (19.5)% compared to (2.2)%.
  • Adjusted Operating Loss1 was $14.5 million compared to Adjusted Operating Income1 of $12.7 million.
  • Adjusted Operating Margin1 was (4.6)% compared to 4.7%.
  • Net Loss was $54.8 million or $(0.53) per share compared to $1.9 million or $(0.02) per share.
  • Adjusted Net Loss1 was $19.5 million or $(0.19) per share compared to Adjusted Net income1 of $12.3 million or $0.12 per share.
  • Adjusted EBITDA1 was $18.6 million compared to $30.6 million, a decrease of $12.0 million or 39.2%.
  • Adjusted EBITDA, excluding Melissa & Doug1 was $27.8 million compared to $30.6 million, a decrease of $2.8 million or 9.2%.
  • Adjusted EBITDA Margin1 was 5.9% compared to 11.3%.
  • Adjusted EBITDA Margin, excluding Melissa & Doug1 was 10.1% compared to 11.3%.
  • Cash provided by operating activities was $24.3 million compared to cash used of $4.3 million.
  • Free Cash Flow3 was $(0.6) million compared to $(34.4) million.
  • During the three months ended March 31, 2024, the Company repurchased and cancelled 333,300 subordinate voting shares through the Company's Normal Course Issuer Bid (the "NCIB") program for $8.4 million. Subsequent to March 31, 2024, the Company repurchased a further 255,621 subordinate voting shares for cancellation at a cost of $6.3 million.
  • Subsequent to March 31, 2024, the Company declared a quarterly dividend of CA$0.12 per outstanding subordinate voting share and multiple voting share, payable on July 12, 2024.

Acquisition of Melissa & Doug

  • On January 2, 2024, the Company completed its previously announced acquisition of MND Holdings I Corp ("Melissa & Doug") by acquiring all issued and outstanding capital stock. Melissa & Doug is a leading brand in early childhood play with offerings of open-ended, creative, and developmental toys. The acquisition is reported in the Toys segment within the Preschool, Infant & Toddler and Plush product category.
  • The first quarter results for 2024 include the operating results of Melissa & Doug. A summary of key Melissa & Doug's operating results for the three months ended March 31, 2024 is included below.
  • On January 2, 2024, cash consideration paid was $991.7 million, which includes $36.2 million in cash acquired, resulting in net purchase consideration of $955.5 million.
  • The Company funded the $991.7 million purchase price with $466.7 million in cash and $525.0 million in debt from its credit facilities to finance the acquisition.
  • During the three months ended March 31, 2024, the Company repaid $50.0 million towards its credit facilities (refer to the Liquidity section for more details).
  • The Company incurred $9.5 million in transaction related costs for the three months ended March 31, 2024.
  • During the three months ended March 31, 2024, the Company recognized $0.2 million in Net Cost Synergies3 and continues to expect to achieve approximately $6 million in Net Cost Synergies3 in 2024 towards the target of approximately $25 million to $30 million in Run-rate Net Cost Synergies4 by the end of 2026.

The following summarizes the impact of Melissa & Doug's operating results on the first quarter consolidated results:

(US$ millions)

Q1 2024

Q1 2023

$ Change

% Change

Revenue

316.2

271.4

44.8

16.5 %

Melissa & Doug Revenue

40.4

40.4

n.m.

Revenue, excluding Melissa & Doug1

275.8

271.4

4.4

1.6 %






Toys Gross Product Sales1

264.1

216.3

47.8

22.1 %

Melissa & Doug Toy Gross Product Sales1

46.7

46.7

n.m.

Toys Gross Product Sales, excluding Melissa & Doug1

217.4

216.3

1.1

0.5 %






Adjusted EBITDA1

18.6

30.6

(12.0)

(39.2) %

Melissa & Doug Adjusted EBITDA1

(9.2)

(9.2)

n.m.

Adjusted EBITDA, excluding Melissa & Doug1

27.8

30.6

(2.8)

(9.2) %






Adjusted EBITDA Margin1

5.9 %

11.3 %



Adjusted EBITDA Margin, excluding Melissa & Doug1

10.1 %

11.3 %



1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

Consolidated Financial Results as compared to the same period in 2023

(US$ millions, except per share information)




Q1 2024

Q1 2023

$ Change

Consolidated Results




Revenue4

$ 316.2

$ 271.4

$ 44.8





Constant Currency Revenue1

$ 314.7


$ 43.3









Operating Loss

$ (61.8)

$ (6.1)

$ (55.7)

Operating Margin2

(19.5) %

(2.2) %






Adjusted Operating Income (Loss)1,3

$ (14.5)

$ 12.7

$ (27.2)

Adjusted Operating Margin1

(4.6) %

4.7 %






Net Loss

$ (54.8)

$ (1.9)

$ (52.9)

Adjusted Net Income (Loss)1,3

$ (19.5)

$ 12.3

$ (31.8)





Adjusted EBITDA1,3,4

$ 18.6

$ 30.6

$ (12.0)

Adjusted EBITDA Margin1

5.9 %

11.3 %


Earnings Per Share ("EPS")




Basic EPS

$ (0.53)

$ (0.02)


Diluted EPS

$ (0.53)

$ (0.02)


Adjusted Basic EPS1

$ (0.19)

$ 0.12


Adjusted Diluted EPS1

$ (0.19)

$ 0.12


Weighted average number of shares (in millions)




Basic

104.2

103.0


Diluted

106.3

106.6





Selected Cash Flow Data




Cash provided by (used in) operating activities

$ 24.3

$ (4.3)

$ 28.6

Cash used in investing activities

$ (980.4)

$ (56.6)

$ (923.8)

Cash provided by (used in) financing activities

$ 457.2

$ (14.8)

$ 472.0

Free Cash Flow1

$ (0.6)

$ (34.4)

$ 33.8

1

Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

2

Operating Margin is calculated as Operating Income divided by Revenue.

3

Refer to the "Reconciliation of Non-GAAP Financial Measures" section for further details on the adjustments for Q1 2024.

4

Included in the operating results of Q1 2024 is Melissa & Doug Revenue of $40.4 million and Melissa & Doug Adjusted EBITDA1 of $(9.2) million.

Segmented Financial Results as compared to the same period in 2023




(US$ millions)

Q1 2024

Q1 2023


Toys

Entertainment

Digital
Games

Corporate
& Other1

Total

Toys

Entertainment

Digital
Games

Corporate
& Other1

Total

Revenue

$ 226.4

$ 43.8

$ 46.0

$ —

$ 316.2

$ 186.3

$ 37.6

$ 47.5

$ —

$ 271.4












Operating (Loss)
Income

$ (90.8)

$ 28.6

$ 13.2

$ (12.8)

$ (61.8)

$ (41.8)

$ 29.3

$ 16.2

$ (9.8)

(6.1)












Adjusted Operating
Income (Loss)2

$ (56.2)

$ 29.1

$ 15.2

$ (2.6)

$ (14.5)

$ (33.4)

$ 29.9

$ 19.0

$ (2.8)

$ 12.7












Adjusted EBITDA2

$ (32.5)

$ 36.4

$ 17.3

$ (2.6)

$ 18.6

$ (21.4)

$ 33.6

$ 21.0

$ (2.6)

$ 30.6

1

Corporate & Other includes certain corporate costs, foreign exchange and merger and acquisition-related costs, as well as fair value gains and losses.

2

Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

Toys Segment Results

The following table provides a summary of the Toys segment operating results, for the three months ended March 31, 2024 and 2023:

(US$ millions)

Q1 2024

Q1 2023

$ Change

% Change

Preschool, Infant & Toddler and Plush1

$ 122.8

$ 82.6

$ 40.2

48.7 %

Activities, Games & Puzzles and Dolls & Interactive

$ 80.5

$ 62.6

$ 17.9

28.6 %

Wheels & Action

$ 40.7

$ 43.7

$ (3.0)

(6.9) %

Outdoor

$ 20.1

$ 27.4

$ (7.3)

(26.6) %

Toy Gross Product Sales2

$ 264.1

$ 216.3

$ 47.8

22.1 %

Constant Currency Toy Gross Product Sales2

$ 262.4


$ 46.1

21.3 %






Sales Allowances3

$ (38.2)

$ (30.0)

$ (8.2)

27.3 %

Sales Allowances % of Toy Gross Product Sales2

14.5 %

13.9 %


0.6 %

Toy Net Sales

$ 225.9

$ 186.3

$ 39.6

21.3 %

Toy - Other Revenue

$ 0.5

$ —

$ 0.5

n.m.

Constant Currency Toy - Other Revenue2

$ 0.5


$ 0.5

n.m.

Toy Revenue

$ 226.4

$ 186.3

$ 40.1

21.5 %






Toys Operating Loss

$ (90.8)

$ (41.8)

$ (49.0)

117.2 %

Toys Operating Margin4

(40.1) %

(22.4) %


(17.7) %

Toys Adjusted EBITDA2

$ (32.5)

$ (21.4)

$ (11.1)

(51.9) %

Toys Adjusted EBITDA Margin2

(14.4) %

(11.5) %


(2.9) %

1 Melissa & Doug is included within the Preschool, Infant & Toddler and Plush product categories beginning from the date of acquisition.

2 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

3 The Company enters arrangements to provide sales allowances requested by customers relating to cooperative advertising, contractual and negotiated promotional discounts, volume rebates, markdowns, and costs incurred by customers to sell the Company's products.

4 Operating Margin is calculated as segment Operating Income divided by segment Revenue.

(US$ millions)

Q1 2024

Q1 2023

$ Change

% Change






Toy Revenue

226.4

186.3

40.1

21.5 %

Melissa & Doug Revenue

40.4

40.4

n.m.

Toy Revenue, excluding Melissa & Doug1

186.0

186.3

(0.3)

(0.2) %






Toys Adjusted EBITDA1

(32.5)

(21.4)

(11.1)

51.9 %

Melissa & Doug Adjusted EBITDA1

(9.2)

(9.2)

n.m.

Toys Adjusted EBITDA, excluding Melissa & Doug1

(23.3)

(21.4)

(1.9)

8.9 %






Toys Adjusted EBITDA Margin1

(14.4) %

(11.5) %



Toys Adjusted EBITDA Margin, excluding Melissa & Doug1

(12.5) %

(11.5) %



1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

  • Effective January 1, 2024, the Company has changed its product categories to align with the Company's product offerings going forward: (1) Preschool, Infant & Toddler and Plush; (2) Activities, Games & Puzzles and Dolls & Interactive; (3) Wheels & Action; and (4) Outdoor. (Refer to Addendum section for more details).
  • Toy Revenue increased by $39.6 million or 21.3% to $225.9 million due to the inclusion of Melissa & Doug Toy revenue1 of $40.4 million.
  • Toy Gross Product Sales1 was $264.1 million, increase of $47.8 million or 22.1% from $216.3 million, including Melissa & Doug Toy Gross Product Sales1 of $46.7 million. Toy Gross Product Sales, excluding Melissa & Doug1 was $217.4 million, an increase of $1.1 million or 0.5% from $216.3 million. The Toy industry continues to be challenged by the macroeconomic environment causing reduced consumer discretionary spending.
  • Sales Allowances increased by $8.2 million to $38.2 million. As a percentage of Toy Gross Product Sales1, Sales Allowances increased to 14.5% from 13.9%, primarily driven by geographic market mix and continued pressure on consumer discretionary spending, driving promotional activity.
  • Toys Operating Loss increased by $49.0 million to $90.8 million compared to $41.8 million.
  • Toys Operating Margin was (40.1)% compared to (22.4)%.
  • Toys Adjusted EBITDA Margin1 was (14.4)% compared to (11.5)%. Toys Adjusted EBITDA Margin1, excluding Melissa & Doug1 was (12.5)% compared to (11.5)%.
  • The decrease in Toys Operating Margin and Toys Adjusted EBITDA Margin1 was driven by an increase in administrative expenses with the inclusion of Melissa & Doug resulting in lower operating leverage achieved due to higher relative seasonality impact in the first quarter, a change in market and customer mix and an increase in sales allowances partially offset by a decrease in selling expenses due to a lower proportion of sales of partner licensed brands resulting from the inclusion of Melissa & Doug.

Entertainment Segment Results

The following table provides a summary of Entertainment segment operating results, for the three months ended March 31, 2024 and 2023:

(US$ millions)

Q1 2024

Q1 2023

$ Change

% Change

Entertainment revenue

$ 43.8

$ 37.6

$ 6.2

16.5 %

Entertainment Operating Income

$ 28.6

$ 29.3

$ (0.7)

(2.4) %

Entertainment Operating Margin

65.3 %

77.9 %


(12.6) %

Entertainment Adjusted Operating Income1

$ 29.1

$ 29.9

$ (0.8)

(2.7) %

Entertainment Adjusted Operating Margin1

66.4 %

79.5 %


(13.1) %

1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

  • Entertainment revenue increased by $6.2 million or 16.5% to $43.8 million, from higher distribution revenue associated with on-going distribution of PAW Patrol series and PAW Patrol: The Mighty Movie, partially offset by lower licensing and merchandising revenue. Constant Currency Entertainment Revenue1 increased by $6.2 million or 16.5% to $43.8 million, from $37.6 million.
  • Entertainment Operating Income decreased by $0.7 million or 2.4% to $28.6 million. Entertainment Adjusted Operating Income1 decreased by $0.8 million or 2.7% to $29.1 million from $29.9 million, from higher amortization of production costs and promotion costs for Entertainment content, partially offset by distribution revenue.
  • Entertainment Operating Margin decreased to 65.3% from 77.9% and Entertainment Adjusted Operating Margin1 decreased to 66.4% from 79.5%, from lower licensing and merchandising revenue and the dilutive effect of Entertainment content deliveries, partially offset by higher distribution revenue.

Digital Games Segment Results

The following table provides a summary of Digital Games segment operating results, for the three months ended March 31, 2024 and 2023:

(US$ millions)

Q1 2024

Q1 2023

$ Change

% Change

Digital Games revenue

$ 46.0

$ 47.5

$ (1.5)

(3.2) %

Digital Games Operating Income

$ 13.2

$ 16.2

$ (3.0)

(18.5) %

Digital Games Operating Margin

28.7 %

34.1 %


(5.4) %

Digital Games Adjusted Operating Income1

$ 15.2

$ 19.0

$ (3.8)

(20.0) %

Digital Games Adjusted Operating Margin1

33.0 %

40.0 %


(7.0) %

1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

  • Digital Games revenue declined by $1.5 million or 3.2% to $46.0 million due to lower in-game purchases in Toca Life World, partially offset by higher subscription revenue from both Piknik and PAW Patrol Academy. Constant Currency Digital Games Revenue1 decreased by $1.6 million or 3.4% to $45.9 million, down from $47.5 million.
  • Digital Games Operating Income decreased by $3.0 million or 18.5% to $13.2 million. Digital Games Adjusted Operating Income1 decreased by $3.8 million or 20.0% to $15.2 million from $19.0 million. Digital Games Operating Margin decreased from 34.1% to 28.7% and Digital Games Adjusted Operating Margin1 decreased from 40.0% to 33.0%.
  • The decrease in Digital Games Operating Income, Digital Games Adjusted Operating Income1, Digital Games Operating Margin and Digital Games Adjusted Operating Margin1 was due to a decline in revenue and higher marketing costs related to Piknik and PAW Patrol Academy.

Liquidity

The Company has an unsecured revolving credit facility (the "Facility") with a borrowing capacity of $510.0 million which matures on September 28, 2026, and contains certain financial covenants.

The Company has a non-revolving credit facility (the "Acquisition Facility") for the acquisition of Melissa & Doug, with a borrowing capacity of $225.0 million which matures on November 19, 2024, and contains certain financial covenants.

As at March 31, 2024, there was $250.0 million drawn (December 31, 2023 - $nil) under the Facility and $225.0 million drawn (December 31, 2023 - $nil) under the Acquisition Facility. For the three months ended March 31, 2024, the weighted average interest rate on the Facility and the Acquisition Facility were both 6.6% (2023 - 0%).

The Company's Facility and Acquisition Facility bear interest at variable rates. As a result, the Company is exposed to interest rate cash flow risk due to fluctuations in lenders' base rates. The Company manages its interest rate risk by using a variable to fixed interest rate swap, where the Company pays the fixed interest rate. On March 27, 2024, the Company entered into four interest rate swaps with an aggregate notional principal of $140.0 million, effective on April 1, 2024, maturing in four tranches until December 31, 2025.

As at March 31, 2024, the Company had unutilized liquidity of $464.0 million, comprised of $205.5 million in Cash and $258.5 million under the Company's credit facilities.

Cash Flows

For the three months ended March 31, 2024, cash flow provided by operating activities was $24.3 million, compared to cash flow used of $4.3 million. The increase was driven by the change in non-cash working capital offset by lower Adjusted Operating Income1. Change in non-cash working capital increased by $70.1 million, due to increases of $115.5 million in trade receivables, $7.8 million in inventories and $3.8 million in other receivables, partially offset by an decrease of $75.0 million in trade payables and accrued liabilities.

For the three months ended March 31, 2024, cash flow provided by financing activities was $457.2 million, compared to cash flow used of $14.8 million. The increase is primarily driven by the proceeds from loans and borrowings of $525.0 million, partially offset by repayments of $50.0 million.

For the three months ended March 31, 2024, Free Cash Flow1 was $(0.6) million compared to $(34.4) million, due to higher cash flow provided by operating activities and lower cash flow used in investing activities.

Capitalization

The Company's Board of Directors declared a dividend of C$0.12 per outstanding subordinate voting share and multiple voting share, payable on July 12, 2024 to shareholders of record at the close of business on June 28, 2024. The dividend is designated to be an eligible dividend for purposes of section 89(1) of the Income Tax Act (Canada).

The weighted average basic and diluted shares outstanding as at March 31, 2024 were 104.2 million and 106.3 million, compared to 103.0 million and 106.6 million in the prior year, respectively.

During the three months ended March 31, 2024, the Company repurchased and cancelled 333,300 subordinate voting shares through the Company's NCIB program for $8.4 million, of which $3.3 million was paid subsequent to March 31, 2024. Subsequent to March 31, 2024, the Company repurchased a further 255,621 subordinate voting shares for cancellation at a cost of $6.3 million. In 2023, the Company repurchased and cancelled 397,700 subordinate voting shares at a cost of $10.5 million.

Subsequent to March 31, 2024, the Company filed a short form base shelf prospectus dated April 12, 2024, pursuant to which, for a period of 25 months thereafter, the Company (and shareholders of the Company) may sell subordinate voting shares, preferred shares, debt securities, subscription receipts, warrants or any combination thereof as a unit. This filing provides the Company with the flexibility to access debt and equity markets on a timely basis.

2024 Outlook

The Company reiterated its previous guidance issued on February 28, 2024. The Company expects for 2024:

  • Toy Gross Product Sales, excluding Melissa & Doug1 to be in line with 2023.
  • Toy Gross Product Sales, excluding Melissa & Doug1 seasonality to be approximately 28% to 32% in the first half.
  • Revenue, excluding Melissa & Doug1, to be in line with 2023.
  • Adjusted EBITDA Margin, excluding Melissa & Doug1 and Net Cost Synergies3 realized to be in line with 2023.

The Company also reiterated its previous guidance issued on February 28, 2024. Incrementally, the Company expects for 2024:

  • Melissa & Doug Toy Gross Product Sales1 to contribute between $420 million to $430 million.
  • Melissa & Doug Toy Gross Product Sales1 seasonality to be approximately 20% to 25% in the first half.
  • Melissa & Doug Revenue to contribute between $370 million to $375 million.
  • Melissa & Doug Adjusted EBITDA Margin1 of approximately 19.5%.
  • To achieve in addition approximately $6 million in Net Cost Synergies3 towards the target of approximately $25 million to $30 million in Run-rate Net Cost Synergies4 by the end of 2026.

_________________________________________________________________________________

1

Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

2

Operating Margin is calculated as Operating Income divided by Revenue.

3

Net Cost Synergies represents cost savings, net of costs to achieve, attributable to the integration of Melissa & Doug.

4

Run-rate Net Cost Synergies represents the expected ongoing cost savings, net of costs to achieve, attributable to the integration of Melissa & Doug.

Forward-Looking Statements

Certain statements, other than statements of historical fact, contained in this Press Release constitute "forward-looking information" within the meaning of certain securities laws, including the Securities Act (Ontario), and are based on expectations, estimates and projections as of the date on which the statements are made in this Press Release. The words "plans", "expects", "projected", "estimated", "forecasts", "anticipates", "indicative", "intend", "guidance", "outlook", "potential", "prospects", "seek", "strategy", "targets" or "believes", or variations of such words and phrases or statements that certain future conditions, actions, events or results "will", "may", "could", "would", "should", "might" or "can", or negative versions thereof, "be taken", "occur", "continue" or "be achieved", and other similar expressions, identify statements containing forward-looking information. Statements of forward-looking information in this Press Release include, without limitation, statements with respect to: the acquisition of Melissa & Doug, including its expected impact on the Company's business, financial performance and creation of value; the Company's outlook for 2024; future financial performance and growth expectations, as well as the drivers and trends in respect thereof; the Company's priorities, plans and strategies; content, digital game and product pipeline and launches, as well as their impacts; deployment of cash; dividend policy and future dividends; financial position, cash flows, liquidity and financial performance, and the creation of long term shareholder value.

Forward-looking statements are necessarily based upon management's perceptions of historical trends, current conditions and expected future developments, as well as a number of specific factors and assumptions that, while considered reasonable by management as of the date on which the statements are made in this Press Release, are inherently subject to significant business, economic and competitive uncertainties and contingencies which could result in the forward-looking statements ultimately being incorrect. In addition to any factors and assumptions set forth above in this Press Release, the material factors and assumptions used to develop the forward-looking information include, but are not limited to: the Company will be able to successfully integrate the acquisition; the Company will be able to successfully expand its portfolio across new channels and formats, and internationally; achieve other expected benefits through this acquisition; management's estimates and expectations in relation to future economic and business conditions and other factors in relation to the Company's financial performance in addition to the proposed transaction and resulting impact on growth in various financial metrics; the realization of the expected strategic, financial and other benefits of the proposed transaction in the timeframe anticipated; the absence of significant undisclosed costs or liabilities associated with the transactions; Melissa & Doug's business will perform in line with the industry; there are no material changes to Melissa & Doug's core customer base; net cost synergies towards the target of approximately $25 million to $30 million in Run-rate Net Cost Synergies by the end of 2026; implementation of certain information technology systems and other typical acquisition related cost savings; the Company's dividend payments being subject to the discretion of the Board of Directors and dependent on a variety of factors and conditions existing from time to time; seasonality; ability of factories to manufacture products, including labour size and allocation, tooling, raw material and component availability, ability to shift between product mix, and customer acceptance of delayed delivery dates; the steps taken will create long term shareholder value; the expanded use of advanced technology, robotics and innovation the Company applies to its products will have a level of success consistent with its past experiences; the Company will continue to successfully secure, maintain and renew broader licenses from third parties for premiere children's properties consistent with past practices, and the success of the licenses; the expansion of sales and marketing offices in new markets will increase the sales of products in that territory; the Company will be able to successfully identify and integrate strategic acquisition and minority investment opportunities; the Company will be able to maintain its distribution capabilities; the Company will be able to leverage its global platform to grow sales from acquired brands; the Company will be able to recognize and capitalize on opportunities earlier than its competitors; the Company will be able to continue to build and maintain strong, collaborative relationships; the Company will maintain its status as a preferred collaborator; the culture and business structure of the Company will support its growth; the current business strategies of the Company will continue to be desirable on an international platform; the Company will be able to expand its portfolio of owned branded intellectual property and successfully license it to third parties; use of advanced technology and robotics in the Company's products will expand; the Company will be able to continue to develop and distribute entertainment content in the form of movies, TV shows and short form content; the Company will be able to continue to design, develop and launch mobile digital games to be distributed globally via app stores; access of entertainment content on mobile platforms will expand; fragmentation of the market will continue to create acquisition opportunities; the Company will be able to maintain its relationships with its employees, suppliers, retailers and license partners; the Company will continue to attract qualified personnel to support its development requirements; the Company's key personnel will continue to be involved in the Company products, mobile digital games and entertainment properties will be launched as scheduled; and the availability of cash for dividends and that the risk factors noted in this Press Release, collectively, do not have a material impact on the Company.

By its nature, forward-looking information is subject to inherent risks and uncertainties that may be general or specific and which give rise to the possibility that expectations, forecasts, predictions, projections or conclusions will not prove to be accurate, that assumptions may not be correct, and that objectives, strategic goals and priorities will not be achieved. Known and unknown risk factors, many of which are beyond the control of the Company, could cause actual results to differ materially from the forward-looking information in this Press Release. Such risks and uncertainties include, without limitation, risks relating to the inability to successfully integrate the Melissa & Doug business; the potential failure to realize anticipated benefits from the proposed transaction; concentration of manufacturing and geopolitical risks; uncertainty and adverse changes in general economic conditions and consumer spending habits; and the factors discussed in the Company's disclosure materials, including the Annual or subsequent, most recent interim MD&A and the Company's most recent Annual Information Form, filed with the securities regulatory authorities in Canada and available under the Company's profile on SEDAR+ (www.sedarplus.com). These risk factors are not intended to represent a complete list of the factors that could affect the Company and investors are cautioned to consider these and other factors, uncertainties and potential events carefully and not to put undue reliance on forward-looking statements.

There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Forward-looking statements are provided for the purpose of providing information about management's expectations and plans relating to the future, including the expected performance of the Company. The Company disclaims any intention or obligation to update or revise any forward-looking statements whether as a result of new information, future events or otherwise, or to explain any material difference between subsequent actual events and such forward-looking statements, except to the extent required by applicable law.

Conference call

Max Rangel, Global President and Chief Executive Officer and Mark Segal, Chief Financial Officer will host a conference call to discuss the financial results on Wednesday, May 8, 2024 at 9:30 a.m. (ET).

The call-in numbers for participants are (416) 764-8650 or (888) 664-6383. A live webcast of the call will be accessible via Spin Master's website at: http://www.spinmaster.com/events.php. Following the call, both an audio recording and transcript of the call will be archived on the same website page for 12 months.

About Spin Master

Spin Master Corp. (TSX:TOY) is a leading global children's entertainment company, creating exceptional play experiences through its three creative centres: Toys, Entertainment and Digital Games. With distribution in over 100 countries, Spin Master is best known for award-winning brands PAW Patrol®, Bakugan®, Kinetic Sand®, Air Hogs®, Melissa & Doug®, Hatchimals®, Rubik's Cube® and GUND®, and is the global toy licensee for other popular properties. Spin Master Entertainment creates and produces compelling multiplatform content, through its in-house studio and partnerships with outside creators, including the preschool franchise PAW Patrol and numerous other original shows, short-form series and feature films. The Company has an established presence in digital games, anchored by the Toca Boca® and Sago Mini® brands, offering open-ended and creative game and educational play in digital environments. Through Spin Master Ventures, the Company makes minority investments globally in emerging companies and start-ups. With 31 offices spanning nearly 20 countries, Spin Master employs close to 3,000 team members globally. For more information visit spinmaster.com or follow-on Instagram, Facebook and Twitter @spinmaster.

Spin Master Corp.
Condensed consolidated interim statements of financial position





Mar 31,

Dec 31,

(Unaudited, in US$ millions)

2024

2023

Assets



Current assets



Cash and cash equivalents

205.5

705.7

Restricted cash

3.1

Trade receivables, net

285.9

414.4

Other receivables

62.4

60.0

Inventories, net

252.1

98.0

Income tax receivable

33.2

Prepaid expenses and other assets

44.7

40.9


886.9

1,319.0

Non-current assets



Intangible assets

820.1

281.3

Goodwill

381.4

165.9

Right-of-use assets

170.4

53.6

Property, plant and equipment

65.1

32.6

Deferred income tax assets

161.5

110.8

Other assets

37.0

26.5


1,635.5

670.7

Total assets

2,522.4

1,989.7




Liabilities



Current liabilities



Trade payables and accrued liabilities

270.2

385.4

Loans and borrowings

473.2

Provisions

28.0

32.1

Lease liabilities

33.5

11.4

Deferred revenue

12.7

11.0

Income tax payable

6.6


817.6

446.5

Non-current liabilities



Deferred income tax liabilities

221.9

59.1

Lease liabilities

124.1

50.7

Provisions

14.7

14.3


360.7

124.1

Total liabilities

1,178.3

570.6




Shareholders' equity



Share capital

783.7

783.4

Retained earnings

534.5

604.5

Contributed surplus

29.1

27.4

Accumulated other comprehensive (loss) income

(3.2)

3.8

Total shareholders' equity

1,344.1

1,419.0

Total liabilities and shareholders' equity

2,522.4

1,989.7

Spin Master Corp.
Condensed consolidated interim statements of loss and comprehensive (loss) income






(Unaudited, in US$ millions, except earnings per share)

Q1 2024

Q1 2023




Revenue

316.2

271.4

Cost of sales

159.7

112.9

Gross Profit

156.5

158.5




Expenses



Selling, general and administrative

197.7

149.3

Depreciation and amortization

19.8

6.6

Other expense, net

1.2

4.4

Foreign exchange (gain) loss, net

(0.4)

4.3

Operating Loss

(61.8)

(6.1)

Interest income

(1.3)

(6.7)

Interest expense

12.8

3.1

Loss before income tax recovery

(73.3)

(2.5)

Income tax recovery

(18.5)

(0.6)

Net Loss

(54.8)

(1.9)




Loss per share



Basic

(0.53)

(0.02)

Diluted

(0.53)

(0.02)

Weighted average number of shares (in millions)



Basic

104.2

103.0

Diluted

106.3

106.6






(Unaudited, in US$ millions)

Q1 2024

Q1 2023

Net Loss

(54.8)

(1.9)

Items that may be subsequently reclassified to Net (Loss) Income



Foreign currency translation (loss) gain

(7.0)

2.6

Other comprehensive (loss) income

(7.0)

2.6

Total comprehensive (loss) income

(61.8)

0.7

Spin Master Corp.

Condensed consolidated interim statements of cash flows





Three Months Ended Mar 31,

(Unaudited, in US$ millions)

2024

2023




Operating activities



Net Loss

(54.8)

(1.9)

Adjustments to reconcile net loss to cash provided by operating activities



Income tax recovery

(18.5)

(0.6)

Interest expense (income)

8.5

(6.7)

Depreciation and amortization

34.8

17.9

(Gain) Loss on disposal of non-current assets

(0.4)

0.4

Interest and accretion expense

2.6

1.3

Amortization of Facility fee costs

0.4

0.1

Impairment of non-current assets

0.3

2.4

Unrealized foreign exchange (gain) loss, net

(5.7)

0.6

Share-based compensation expense

6.1

4.8

Net changes in non-cash working capital

70.1

5.4

Net change in non-cash provisions and other assets

(12.8)

4.5

Recognition of fair value adjustment on inventory sold

20.6

Income taxes paid

(21.7)

(39.2)

Income taxes received

3.6

Interest (paid) received

(8.8)

6.7

Cash provided by (used in) operating activities

24.3

(4.3)




Investing activities



Investment in property, plant and equipment

(7.4)

(6.7)

Investment in intangible assets

(17.5)

(23.4)

Business acquisitions, net of cash acquired

(955.5)

(26.5)

Cash used in investing activities

(980.4)

(56.6)




Financing activities



Proceeds from loans and borrowings

525.0

Repayment of loans and borrowings

(50.0)

Payment of lease liabilities

(8.1)

(3.9)

Dividends paid

(4.6)

(4.6)

Repurchase of subordinate voting shares

(5.1)

(6.3)

Cash provided by (used in) financing activities

457.2

(14.8)




Effect of foreign currency exchange rate changes on cash

(1.3)

0.7




Net decrease in cash during the period

(500.2)

(75.0)

Cash, beginning of period

705.7

644.3

Cash, end of period

205.5

569.3

Non-GAAP Financial Measures and Ratios

In addition to using financial measures prescribed under International Financial Reporting Standards ("IFRS"), references are made in this Press Release to the following terms, each of which is a non-GAAP financial measure:

  • Toy Gross Product Sales
  • Melissa & Doug Toy Gross Product Sales
  • Toy Gross Product Sales, excluding Melissa & Doug
  • Toy Revenue, excluding Melissa & Doug
  • Revenue, excluding Melissa & Doug
  • Constant Currency Toy Gross Product Sales
  • Constant Currency Sales Allowance
  • Constant Currency Toy Other Revenue
  • Constant Currency Toy Revenue
  • Constant Currency Digital Games Revenue
  • Constant Currency Entertainment Revenue
  • Constant Currency Revenue
  • Adjusted EBITDA
  • Melissa & Doug Adjusted EBITDA
  • Adjusted EBITDA, excluding Melissa & Doug
  • Toys Adjusted EBITDA
  • Toys Adjusted EBITDA, excluding Melissa & Doug
  • Entertainment Adjusted EBITDA
  • Digital Games Adjusted EBITDA
  • Adjusted Operating Income (Loss)
  • Toys Adjusted Operating Income (Loss)
  • Entertainment Adjusted Operating Income (Loss)
  • Digital Games Adjusted Operating Income (Loss)
  • Adjusted Net Income (Loss)
  • Free Cash Flow

Non-GAAP financial measures do not have any standardized meaning prescribed by IFRS and therefore may not be comparable to similar measures presented by other issuers.

Additionally, references are made in this Press Release to the following terms, each of which is a non-GAAP financial ratio:

  • Percentage change in Constant Currency Toy Gross Product Sales
  • Percentage change in Constant Currency Sales Allowance
  • Percentage change in Constant Currency Toy Other Revenue
  • Percentage change in Constant Currency Toy Revenue
  • Percentage change in Constant Currency Digital Games Revenue
  • Percentage change in Constant Currency Entertainment Revenue
  • Percentage change in Constant Currency Revenue
  • Adjusted EBITDA Margin
  • Melissa & Doug Adjusted EBITDA Margin
  • Adjusted EBITDA Margin, excluding Melissa & Doug
  • Toys Adjusted EBITDA Margin
  • Toys Adjusted EBITDA Margin, excluding Melissa & Doug
  • Entertainment Adjusted EBITDA Margin
  • Digital Games Adjusted EBITDA Margin
  • Toys Adjusted Operating Margin
  • Entertainment Adjusted Operating Margin
  • Digital Games Adjusted Operating Margin
  • Adjusted Operating Margin
  • Adjusted Basic EPS
  • Adjusted Diluted EPS
  • Sales Allowance as a percentage of Toy Gross Product Sales

Non-GAAP financial ratios are ratios or percentages that are calculated using a Non-GAAP financial measure. Non-GAAP financial ratios do not have any standardized meaning prescribed by IFRS and therefore may not be comparable to similar measures presented by other issuers.

Management believes the Non-GAAP financial measures and Non-GAAP financial ratios defined above are important supplemental measures of operating performance and highlight trends in the business. Management believes that these measures allow for assessment of the Company's operating performance and financial condition on a basis that is consistent and comparable between reporting periods. The Company believes that investors, lenders, securities analysts and other interested parties frequently use these Non-GAAP financial measures and Non-GAAP financial ratios in the evaluation of issuers.

Non-GAAP Financial Measures

Toy Gross Product Sales represent Toy revenues, excluding the impact of Sales Allowances. As Sales Allowances are generally not associated with individual products, the Company uses Toy Gross Product Sales to provide meaningful comparisons across product categories and geographical results to highlight trends in Spin Master's business. For a reconciliation of Toy Gross Product Sales to Revenue, the closest IFRS measure, refer to the revenue tables for the three and three months ended March 31, 2024, as compared to the same period in 2023 in this Press Release.

Melissa & Doug Toy Gross Product Sales represent Toy revenues contributed by Melissa & Doug, excluding the impact of Sales Allowances, to measure the underlying financial performance of the business on a consistent basis over time. For a reconciliation of Melissa & Doug Toy Gross Product Sales to Melissa & Doug Revenue, the closest IFRS measure, refer to "Reconciliation of Non-GAAP Financial Measures" section.

Toy Gross Product Sales, excluding Melissa & Doug represent Toy revenues, excluding Melissa & Doug Toy Gross Product Sales and the impact of Sales Allowances, to measure the underlying financial performance of the business on a consistent basis over time.

Toy Revenue, excluding Melissa & Doug represents Toy revenues, excluding Melissa & Doug Toy Revenue, to measure the underlying financial performance of the business on a consistent basis over time. Refer to "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Toy Revenue, the closest IFRS measure.

Revenue, excluding Melissa & Doug is calculated as revenue excluding Melissa & Doug Revenue, to measure the underlying financial performance of the business on a consistent basis over time. Refer to "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Revenue, the closest IFRS measure.

Constant Currency Toy Gross Product Sales, Constant Currency Sales Allowances, Constant Currency Toy - Other Revenue, Constant Currency Toy Revenue, Constant Currency Entertainment Revenue, Constant Currency Digital Games Revenue, and Constant Currency Revenue represent Toy Gross Product Sales, Sales Allowance, Toy - Other Revenue, Toy revenue, Entertainment revenue, Digital Games revenue, and Revenue presented excluding the impact from changes in foreign currency exchange rates, respectively. The current period and prior period results for entities reporting in currencies other than the US dollar are translated using consistent exchange rates, rather than using the actual exchange rate in effect during the respective periods. The difference between the current period and prior period results using the consistent exchange rates reflects the changes in the underlying performance results, excluding the impact from fluctuations in foreign currency exchange rates. Management uses Constant Currency Toy Gross Product Sales, Constant Currency Sales Allowances, Constant Currency Toy - Other Revenue, Constant Currency Toy Revenue, Constant Currency Entertainment Revenue, Constant Currency Digital Games Revenue, and Constant Currency Revenue to measure the underlying financial performance of the business on a consistent basis over time. Refer to the "Reconciliation of Non-GAAP Financial Measures" section for a reconciliation of these metrics to Revenue, the closest IFRS measure.

Adjusted EBITDA is calculated as Operating Income before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment distribution income, loss on Minority interest and other investments, acquisition related deferred incentive compensation, net unrealized gain or loss on investment, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.

Melissa & Doug Adjusted EBITDA is calculated as Melissa & Doug Operating Income (Loss) before before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment distribution income, loss on Minority interest and other investments, acquisition related deferred incentive compensation, net unrealized gain or loss on investment, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Melissa & Doug Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Melissa & Doug Operating Income (Loss), the closest IFRS measure.

Adjusted EBITDA, excluding Melissa & Doug is calculated as Adjusted EBITDA excluding Melissa & Doug Adjusted EBITDA. Adjusted EBITDA, excluding Melissa & Doug Adjusted EBITDA is used by management as a measure of the Company's profitability on a consistent basis over time. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.

Toys Adjusted EBITDA is calculated as Toy Operating Income (Loss) before before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment distribution income, loss on Minority interest and other investments, acquisition related deferred incentive compensation, net unrealized gain or loss on investment, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Toys Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Toys Operating Income (Loss), the closest IFRS measure.

Toys Adjusted EBITDA, excluding Melissa & Doug is calculated as Toys Adjusted EBITDA excluding Melissa & Doug Adjusted EBITDA. Toys Adjusted EBITDA, excluding Melissa & Doug Adjusted EBITDA is used by management as a measure of the Company's profitability on a consistent basis over time. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Toys Operating Income (Loss), the closest IFRS measure.

Entertainment Adjusted EBITDA is calculated as Entertainment Operating Income (Loss) before before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment distribution income, loss on Minority interest and other investments, acquisition related deferred incentive compensation, net unrealized gain or loss on investment, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Entertainment Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Digital Games Operating Income (Loss), the closest IFRS measure.

Digital Games Adjusted EBITDA is calculated as Digital Games Operating Income (Loss) before before interest income and interest expense and depreciation and amortization (EBITDA) excluding adjustments that do not necessarily reflect the Company's underlying financial performance. These adjustments include restructuring and other related costs, foreign exchange gains or losses, share based compensation expenses, acquisition related contingent consideration, impairment of intangible assets, impairment of goodwill, investment distribution income, loss on Minority interest and other investments, acquisition related deferred incentive compensation, net unrealized gain or loss on investment, impairment of property, plant and equipment, legal settlement, transaction cost and gain on disposal of asset. Digital Games Adjusted EBITDA is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Digital Games Operating Income (Loss), the closest IFRS measure.

Adjusted Operating Income (Loss) is calculated as Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.

Toys Adjusted Operating Income (Loss) is calculated as Toys Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Toys Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Toys Operating Income (Loss), the closest IFRS measure.

Entertainment Adjusted Operating Income (Loss) is calculated as Entertainment Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Entertainment Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Entertainment Operating Income (Loss), the closest IFRS measure.

Digital Games Adjusted Operating Income (Loss) is calculated as Digital Games Operating Income (Loss) excluding adjustments (as defined in Adjusted EBITDA). Digital Games Adjusted Operating Income (Loss) is used by management as a measure of the Company's profitability. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Digital Games Operating Income (Loss), the closest IFRS measure.

Adjusted Net Income (Loss) is calculated as Net Income (Loss) excluding adjustments (as defined in Adjusted EBITDA), the corresponding impact these items have on income tax expense. Management uses Adjusted Net Income (Loss) to measure the underlying financial performance of the business on a consistent basis over time. Refer to the "Reconciliation of Non-GAAP Financial Measures" section below for a reconciliation of this metric to Operating Income (Loss), the closest IFRS measure.

Free Cash Flow is calculated as cash flows provided by/used in operating activities reduced by cash flows used in investing activities and adding back cash used for business acquisitions, advance paid for business acquisitions, asset acquisitions, investment in limited partnership, Minority interest and other investments, proceeds from sale of manufacturing operations and net of investment distribution income. Management uses the Free Cash Flow metric to analyze the cash flows being generated by the Company's business. Refer to the "Reconciliation of Non-GAAP Financial Measures" section for a reconciliation of this metric to Cash flow from operating activities, the closest IFRS measure.

Non-GAAP Financial Ratios

Sales Allowances as a percentage of Toy Gross Product Sales is calculated by dividing Sales Allowances by Toy Gross Product Sales. Management uses Sales Allowance as a percentage of Toy Gross Product Sales to identify and compare the cost of doing business with individual retailers, different geographic markets and amongst various distribution channels.

Percentage change in Constant Currency Toy Gross Product Sales is calculated by dividing the change in Toy Gross Product Sales excluding the impact from changes in foreign currency exchange rates by the Toy Gross Product Sales of the comparative period. Management uses Percentage change in Constant Currency Toy Gross Product Sales to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.

Percentage change in Constant Currency Sales Allowances is calculated by dividing the change in Sales Allowances excluding the impact from changes in foreign currency exchange rates by the Sales Allowances of the comparative period. Management uses Percentage change in Constant Currency Sales Allowances to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.

Percentage change in Constant Currency Toy - Other Revenue is calculated by dividing the change in Toy - Other Revenue excluding the impact from changes in foreign currency exchange rates by the Toy - Other Revenue of the comparative period. Management uses Percentage change in Constant Currency Toy - Other Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.

Percentage change in Constant Currency Toy Revenue is calculated by dividing the change in Toy Revenue excluding the impact from changes in foreign currency exchange rates by the Toy Revenue of the comparative period. Management uses Percentage change in Constant Currency Toy Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.

Percentage change in Constant Currency Entertainment Revenue is calculated by dividing the change in Entertainment revenue excluding the impact from changes in foreign currency exchange rates by the Entertainment revenue of the comparative period. Management uses Percentage change in Constant Currency Entertainment Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.

Percentage change in Constant Currency Digital Games Revenue is calculated by dividing the change in Digital Games revenue excluding the impact from changes in foreign currency exchange rates by the Digital Games revenue of the comparative period. Management uses Percentage change in Constant Currency Digital Games Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.

Percentage change in Constant Currency Revenue is calculated by dividing the change in Revenue excluding the impact from changes in foreign currency exchange rates by the Revenue of the comparative period. Management uses Percentage change in Constant Currency Revenue to measure the underlying financial performance of the business on a consistent basis over time excluding the impact from changes in foreign currency exchange rates.

Adjusted EBITDA Margin is calculated as Adjusted EBITDA divided by Revenue. Management uses Adjusted EBITDA Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Melissa & Doug Adjusted EBITDA Margin is calculated as Melissa & Doug Adjusted EBITDA divided by Melissa & Doug Revenue. Management uses Melissa & Doug Adjusted EBITDA Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Adjusted EBITDA Margin, excluding Melissa & Doug is calculated as Adjusted EBITDA, excluding Melissa & Doug divided by Revenue, excluding Melissa & Doug. Management uses Adjusted EBITDA Margin, excluding Melissa & Doug to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Toys Adjusted EBITDA Margin is calculated as Toys Adjusted EBITDA divided by Toy Revenue. Management uses Toys Adjusted EBITDA Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Toys Adjusted EBITDA Margin, excluding Melissa & Doug is calculated as Toys Adjusted EBITDA, excluding Melissa & Doug divided by Toy Revenue, excluding Melissa & Doug. Management uses Toys Adjusted EBITDA Margin, excluding Melissa & Doug to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitor.

Entertainment Adjusted EBITDA Margin is calculated as Entertainment Adjusted EBITDA divided by Entertainment Revenue. Management uses Entertainment Adjusted EBITDA Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Digital Games Adjusted EBITDA Margin is calculated as Digital Games Adjusted EBITDA divided by Digital Games Revenue. Management uses Digital Games Adjusted EBITDA Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Adjusted Operating Margin is calculated as Adjusted Operating Income (Loss) divided by Revenue. Management uses Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Toys Adjusted Operating Margin is calculated as Toys Adjusted Operating Income (Loss) divided by Toy Revenue. Management uses Toys Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Entertainment Adjusted Operating Margin is calculated as Entertainment Adjusted Operating Income (Loss) divided by Toy Revenue. Management uses Entertainment Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Digital Games Adjusted Operating Margin is calculated as Digital Games Adjusted Operating Income (Loss) divided by Digital Games Revenue. Management uses Digital Games Adjusted Operating Margin to evaluate the Company's performance compared to internal targets and to benchmark its performance against key competitors.

Adjusted Basic EPS is calculated by dividing Adjusted Net Income (Loss) by the weighted average number of shares outstanding during the period. Adjusted Diluted EPS is calculated by dividing Adjusted Net Income (Loss) by the weighted average number of common shares outstanding, assuming the conversion of all dilutive securities were exercised during the period. Management uses Adjusted Basic EPS and Adjusted Diluted EPS to measure the underlying financial performance of the business on a consistent basis over time.

Sales Allowances as a percentage of Toy Gross Product Sales is calculated by dividing Sales Allowances by Toy Gross Product Sales. Management uses Sales Allowance as a percentage of Toy Gross Product Sales to identify and compare the cost of doing business with individual retailers, different geographic markets and amongst various distribution channels.

Reconciliation of Non-GAAP Financial Measures

The following table presents a reconciliation of Operating Loss to Adjusted Operating (Loss) Income, Adjusted EBITDA, Adjusted Net (Loss) Income, and cash used in operating activities and investing activities to Free Cash Flow for the three months ended March 31, 2024 and 2023:

(in US$ millions)

Q1 2024

Q1 2023

$ Change

% Change

Operating Loss

(61.8)

(6.1)

(55.7)

913.1 %

Adjustments:






Fair value adjustment for inventories acquired1

20.6

20.6

n.m.


Transaction and integration costs2

16.7

0.6

16.1

2,683.3 %


Share based compensation3

6.1

5.4

0.7

13.0 %


Restructuring and other related costs4

3.0

3.8

(0.8)

(21.1) %


Amortization of intangible assets acquired

1.7

1.7

n.m.


Acquisition related deferred incentive compensation5

1.5

2.1

(0.6)

(28.6) %


Impairment of property, plant and equipment6

0.3

0.2

0.1

50.0 %


Foreign exchange (gain) loss7

(0.4)

4.3

(4.7)

(109.3) %


Legal settlement (recovery) expense

(0.6)

0.2

(0.8)

(400.0) %


Acquisition related contingent consideration8

(1.6)

(1.6)

n.m.


Impairment of intangible assets9

1.2

(1.2)

(100.0) %


Impairment of goodwill10

1.0

(1.0)

(100.0) %

Adjusted Operating (Loss) Income

(14.5)

12.7

(27.2)

(214.2) %


Depreciation and amortization 11

33.1

17.9

15.2

84.9 %

Adjusted EBITDA

18.6

30.6

(12.0)

(39.2) %


Income tax recovery

18.5

0.6

17.9

2,983.3 %


Interest (expense) income

(11.5)

3.6

(15.1)

(419.4) %


Depreciation and amortization11

(33.1)

(17.9)

(15.2)

84.9 %


Tax effect of normalization adjustments12

(12.0)

(4.6)

(7.4)

160.9 %

Adjusted Net (Loss) Income

(19.5)

12.3

(31.8)

(258.5) %







Cash provided by operating activities

24.3

(4.3)

28.6

(665.1) %

Cash used in investing activities

(980.4)

(56.6)

(923.8)

1,632.2 %

Add:





Cash provided by business acquisitions, asset acquisitions, and investment in
limited partnership and Minority interest and other investments, net of investment
distribution income

955.5

26.5

929.0

3,505.7 %

Free Cash Flow

(0.6)

(34.4)

33.8

(98.3) %

__________________________________

1

Relates to fair value adjustment to Melissa & Doug inventory recorded as part of the acquisition on January 2, 2024.

2

Professional fees and integration costs incurred relating to acquisitions (including Melissa & Doug), including $9.5 million of transaction costs.

3

Related to non-cash expenses associated with the Company's share option expense and long-term incentive plan.

4

Restructuring expense in the prior year primarily relates to changes in personnel.

5

Deferred incentive compensation associated with acquisitions.

6

Impairment of property plant and equipment related to tooling.

7

Includes foreign exchange losses (gains) generated by the translation and settlement of monetary assets/liabilities denominated in a currency other than the functional currency of the applicable entity and losses (gains) related to the Company's hedging programs.

8

Recovery associated with contingent consideration for acquisitions.

9

Impairment of intangible assets related to related to entertainment content development, digital game and app development and computer software.

10

Impairment of goodwill associated with two separate CGUs.

11

Depreciation and amortization for the calculation of Adjusted EBITDA excludes $1.7 million of amortization of intangible assets acquired with Melissa & Doug.

12

Tax effect of adjustments (Footnotes 1-10). Adjustments are tax effected at the effective tax rate of the given period.

The following tables present reconciliations of Revenue to Constant Currency Toy Gross Product Sales, Revenue to Constant Currency Digital Games revenue, Revenue to Constant Currency Entertainment Revenue, and Revenue to Constant Currency Revenue for the three months ended March 31, 2024, and 2023:

(US$ millions)

Q1 2024

Q1 2023

Constant Currency Toy Gross Product Sales

262.4

219.7

Impact of foreign exchange

1.7

(3.4)

Toy Gross Product Sales

264.1

216.3

Constant Currency Sales Allowances

(37.9)

(30.9)

Impact of foreign exchange

(0.3)

0.9

Sales Allowances

(38.2)

(30.0)

Toy Net Sales

225.9

186.3

Constant Currency Toy - Other Revenue

0.5

Impact of foreign exchange

Toy - Other Revenue

0.5

Constant Currency Toy Revenue

225.0

188.8

Toy Revenue

226.4

186.3




Constant Currency Entertainment revenue

43.8

37.6

Impact of foreign exchange

Entertainment revenue

43.8

37.6




Constant Currency Digital Games revenue

45.9

49.2

Impact of foreign exchange

0.1

(1.7)

Digital Games revenue

46.0

47.5




Constant Currency Revenue

314.7

275.6

Impact of foreign exchange

1.5

(4.2)

Revenue

316.2

271.4

The following tables present the composition of Percentage change in Constant Currency Toy Gross Product Sales, Percentage change in Constant Currency Sales Allowances, Percentage change in Constant Currency Entertainment Revenue, Percentage change in Constant Currency Digital Games Revenue, and Percentage change in Constant Currency Revenue for the three months ended March 31, 2024 and 2023:




$ Change


% Change

(US$ millions)

Q1 2024

Q1 2023


As
reported

Impact of
foreign
exchange

In
Constant
Currency


As
reported

In
Constant
Currency

Toy Gross Product Sales

264.1

216.3


47.8

(1.7)

46.1


22.1 %

21.3 %

Sales Allowances

(38.2)

(30.0)


(8.2)

0.3

(7.9)


27.3 %

26.3 %

Toy Net Sales

225.9

186.3


39.6

(1.4)

38.2


21.3 %

20.5 %

Toy - Other Revenue

0.5


0.5

0.5


n.m.

n.m.

Toy Revenue

226.4

186.3


40.1

(1.4)

38.7


21.5 %

20.8 %

Entertainment revenue

43.8

37.6


6.2

6.2


16.5 %

16.5 %

Digital Games revenue

46.0

47.5


(1.5)

(0.1)

(1.6)


(3.2) %

(3.4) %

Revenue

316.2

271.4


44.8

(1.5)

43.3


16.5 %

16.0 %

Segment Results

The Company's results from operations by reportable segment for the three months ended March 31, 2024 and 2023 are as follows:




(US$ millions)

Q1 2024

Q1 2023


Toys

Entertainment

Digital
Games

Corporate
& Other1

Total

Toys

Entertainment

Digital
Games

Corporate
& Other1

Total

Revenue

226.4

43.8

46.0

316.2

186.3

37.6

47.5

271.4












Operating (Loss) Income

(90.8)

28.6

13.2

(12.8)

(61.8)

(41.8)

29.3

16.2

(9.8)

(6.1)

Adjusting items:











Fair value adjustment for inventories
acquired2

20.6

20.6

Transaction and integration costs3

6.2

10.5

16.7

0.6

0.6

Share based compensation

4.2

0.4

0.8

0.7

6.1

3.4

0.3

0.6

1.1

5.4

Restructuring and other related costs

2.4

0.1

0.5

3.0

3.1

0.1

0.6

3.8

Amortization of intangible assets acquired

1.7

1.7

Acquisition related deferred incentive
compensation

0.8

0.7

1.5

0.7

1.4

2.1

Impairment of property, plant and equipment

0.3

0.3

0.2

0.2

Impairment of goodwill

1.0

1.0

Impairment of intangible assets

0.2

0.2

0.8

1.2

Foreign exchange (gain) loss

(0.4)

(0.4)

4.3

4.3

Legal settlement (recovery) expense

(0.6)

(0.6)

0.2

0.2

Acquisition related contingent consideration

(1.6)

(1.6)

Adjusted Operating (Loss) Income4

(56.2)

29.1

15.2

(2.6)

(14.5)

(33.4)

29.9

19.0

(2.8)

12.7

Adjusted Operating Margin4

(24.8) %

66.4 %

33.0 %

n.m.

(4.6) %

(17.9) %

79.5 %

40.0 %

n.m.

4.7 %

Depreciation and amortization5

23.7

7.3

2.1

33.1

12.0

3.7

2.0

0.2

17.9

Adjusted EBITDA4

(32.5)

36.4

17.3

(2.6)

18.6

(21.4)

33.6

21.0

(2.6)

30.6

Adjusted EBITDA Margin4

(14.4) %

83.1 %

37.6 %

n.m.

5.9 %

(11.5) %

89.4 %

44.2 %

n.m.

11.3 %

1 Corporate & Other includes certain corporate costs, foreign exchange and merger and acquisition-related costs, as well as fair value gains and losses.

2 Relates to the fair value adjustment to Melissa & Doug's inventory recorded as part of the acquisition on January 2, 2024.

3 Professional fees and integration costs incurred relating to acquisitions (including Melissa & Doug), including $9.5 million of transaction costs.

4 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

5 Depreciation and amortization for the calculation of adjusted EBITDA excludes $1.7 million (Q1 2023 - $nil) of amortization of intangible assets acquired with Melissa & Doug.

The following table presents a reconciliation of Melissa & Doug's Operating Income to Adjusted EBITDA for the three months ended March 31, 2024:

(US$ millions)

Q1 2024

Melissa & Doug Toy Gross Product Sales2

46.7

Melissa & Doug Sales Allowance

(6.3)

Melissa & Doug Revenue

40.4



Operating Loss

(19.1)

Depreciation and amortization

8.3

EBITDA

(10.8)

Adjustments1

1.6

Melissa & Doug Adjusted EBITDA2

(9.2)

Melissa & Doug Adjusted EBITDA Margin2

(22.8) %

1 Includes foreign exchange (gain)loss, restructuring and other related costs, and transaction and integration costs.

2 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

The following table presents a reconciliation of Revenue to Revenue, excluding Melissa & Doug, Toy Gross Product Sales to Toy Gross Product Sales, excluding Melissa & Doug, Consolidated Adjusted EBITDA to Adjusted EBITDA, excluding Melissa & Doug, Toy Revenue to Toy Revenue, excluding Melissa & Doug, and Toys Adjusted EBITDA to Toys Adjusted EBITDA, excluding Melissa & Doug for the three months ended March 31, 2024:

(US$ millions)

Q1 2024

Q1 2023

$ Change

% Change

Revenue

316.2

271.4

44.8

16.5 %

Melissa & Doug Revenue

40.4

40.4

n.m.

Revenue, excluding Melissa & Doug1

275.8

271.4

4.4

1.6 %






Toys Gross Product Sales1

264.1

216.3

47.8

22.1 %

Melissa & Doug Toy Gross Product Sales1

46.7

46.7

n.m.

Toys Gross Product Sales, excluding Melissa & Doug1

217.4

216.3

1.1

0.5 %






Adjusted EBITDA1

18.6

30.6

(12.0)

(39.2) %

Melissa & Doug Adjusted EBITDA1

(9.2)

(9.2)

n.m.

Adjusted EBITDA, excluding Melissa & Doug1

27.8

30.6

(2.8)

(9.2) %






Adjusted EBITDA Margin, excluding Melissa & Doug1

10.1 %

11.3 %








Toy Revenue

226.4

186.3

40.1

21.5 %

Melissa & Doug Revenue

40.4

40.4

n.m.

Toy Revenue, excluding Melissa & Doug1

186.0

186.3

(0.3)

(0.2) %






Toys Adjusted EBITDA1

(32.5)

(21.4)

(11.1)

51.9 %

Toys Adjusted EBITDA Margin1

(14.4) %

(11.5) %








Toys Adjusted EBITDA, excluding Melissa & Doug1

(23.3)

(21.4)

(1.9)

8.9 %

Toys Adjusted EBITDA Margin, excluding Melissa & Doug1

(12.5) %

(11.5) %



1 Non-GAAP financial measure or ratio. See "Non-GAAP Financial Measures and Ratios".

ADDENDUM

Effective January 1, 2024, Spin Master has changed its product categories to align with the Company's product offerings going forward. The following table restates 2023 Toy Gross Product Sales1 in the same format that the Company presents Toy Gross Product Sales1 in 2024:

(US$ millions)

Q1 2023

Q2 2023

Q3 2023

Q4 2023

Total

Preschool, Infant & Toddler and Plush

$ 82.6

$ 164.9

$ 301.4

$ 169.3

$ 718.2

Activities, Games & Puzzles and Dolls & Interactive

$ 62.6

$ 109.7

$ 218.7

$ 196.0

$ 587.0

Wheels & Action

$ 43.7

$ 101.1

$ 151.2

$ 113.3

$ 409.3

Outdoor

$ 27.4

$ 14.3

$ 7.3

$ 23.7

$ 72.7

Gross Product Sales1

$ 216.3

$ 390.0

$ 678.6

$ 502.3

$ 1,787.2

Cision View original content:https://www.prnewswire.com/news-releases/spin-master-reports-q1-2024-financial-results-including-melissa--doug-increases-quarterly-dividend-302138678.html

SOURCE Spin Master Corp.



Get the latest news and updates from Stockhouse on social media

Follow STOCKHOUSE Today