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D-Box Technologies Inc T.DBO

Alternate Symbol(s):  DBOXF

D-BOX Technologies Inc. is engaged in the business of designing, manufacturing and commercializing cutting-edge haptic motion systems. The Company produces motion effects specifically programmed for each visual content, which are sent to a motion system integrated into either a platform, a seat or any other product. The Company’s products include a movie theater, home entertainment, sim racing, gaming, simulation and training and attractions and theme parks. The Company focuses on approximately two markets, such as the entertainment market, and the simulation and training markets. With its motion experience being offered in more than 720 auditorium screens in over 40 countries.


TSX:DBO - Post by User

Bullboard Posts
Comment by Imaxfanon May 24, 2017 10:27pm
80 Views
Post# 26280756

RE:RE:RE:RE:RE:2nd IMAX VR Centre. Will include D-Box VR attraction.

RE:RE:RE:RE:RE:2nd IMAX VR Centre. Will include D-Box VR attraction.I dont think you can compare the experience a home user with PSVR can get with what the high tech IMAX VR Centres offer. Also one of the biggest problems with PSVR and other headset only VR experiences is motion sickness induced due to "Artificial Locomotion". This is when the visual motion cues in the headset are not synch'd with any corresponding physical motion. The D-Box seat improves the VR experience by eliminating the nausea because your body is actually feeling the motion that your eyes are seeing. D-Box is heavily focused on marketing this benefit to all VR developers of seated VR experiences. Beyond gaming there will also be full length VR cinema where combating motion sickness due to this artificial locomotion will be just as important. 

If you zoom to the 3 minute 45 second mark of the PSVR review video it describes the issue of motion siclness as one of the biggest problems with PSVR.

https://www.gamespot.com/articles/playstation-vr-everything-you-need-to-know-about-p/1100-6443357/
Bullboard Posts