RE:D-Box: le cinéma dans la peauIt is interesting to see the "Mesh" (as Michel Paquette of D-Box states) between content production and immersive effects. It is like when a 3D movie producer adds objects flying right at the camera to leverage the depth perspective. Now content producers are considering: What visuals can we incorporate in our films to leverage the motion perspective? It would appear that all film producers on the planet need to consider the total immersive potential of what they produce in order to achieve big success at the box office. I also like that this concept offers a shared social experience which is mostly lost in current VR headset experiences.