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Enthusiast Gaming Holdings Inc T.EGLX

Alternate Symbol(s):  EGLXF

Enthusiast Gaming Holdings Inc. is a gaming media and entertainment company. The Company operates in one industry segment, being digital media and entertainment. Its principal business activities are comprised of media and content, esports and entertainment and subscription. The Company's digital media platform includes its flagship video gaming related owned and operated websites, content channels including YouTube and casual games, where the Company derives the vast majority of its media and content revenue. The Company's esports and entertainment business, includes Luminosity Gaming Inc. (Luminosity Gaming), a global esports franchise that consists of professional esports teams under ownership and management, and Pocket Gamer Connects, global mobile gaming events. It has fully owned teams competing in Apex Legends, Overwatch, Super Smash Bros: Ultimate, Brawl Stars, and Pokemon Unite.


TSX:EGLX - Post by User

Comment by Puma1backon May 16, 2024 9:19am
195 Views
Post# 36043069

RE:RE:RE:New Press Release - Enthusiast Gaming Reports Q1 2024 Results

RE:RE:RE:New Press Release - Enthusiast Gaming Reports Q1 2024 Results

Some of RBC thoughts on issues similar to below but they think positive cash in H2/24. They raised the target to 40 cents from 30 cents pre-Q1 reporting.


Other notables from the quarter.

(i) management indicated that the company continues to receive lender support following the non- compliance with debt covenants in Q4/23 and Q1/24, including the current waiving of certain covenant compliance and amendments that have deferred principal repayments ($0.4MM in principal repayments for April and May being deferred to June 2024); 


(ii) management announced a multi-year partnership with the NHL beginning with the 2024-2025 season, which is similar to NFL TNG (renewed for a third season) with upfront investment and overall economics for the NHL expected to benefit from the existing NFL partnership; and

(iii) operating performance and liquidity in Q2/24 should sequentially benefit from the full run-rate of $10MM in annualized cost savings (versus one month in Q1/24), the Playwire partnership, $4MM in asset sales in April, and improving working capital management.






Puma1back wrote: Going back to the Run rate, the company has been losing between eight and $12 million each quarter over the last 8 quarters. The losses above those numbers were always just right downs of intangibles. So when looked over these last 8 quarters the current lost of just over 1 million looks like quite an accomplishment.

This new management may be able to deliver that holy Grail of positive ebitda. I doubt, however, that the market will get excited until they see something more than just discussions.

 

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